wiiuse
dynamics.h
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1 /*
2  * wiiuse
3  *
4  * Written By:
5  * Michael Laforest < para >
6  * Email: < thepara (--AT--) g m a i l [--DOT--] com >
7  *
8  * Copyright 2006-2007
9  *
10  * This file is part of wiiuse.
11  *
12  * This program is free software; you can redistribute it and/or modify
13  * it under the terms of the GNU General Public License as published by
14  * the Free Software Foundation; either version 3 of the License, or
15  * (at your option) any later version.
16  *
17  * This program is distributed in the hope that it will be useful,
18  * but WITHOUT ANY WARRANTY; without even the implied warranty of
19  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20  * GNU General Public License for more details.
21  *
22  * You should have received a copy of the GNU General Public License
23  * along with this program. If not, see <http://www.gnu.org/licenses/>.
24  *
25  * $Header$
26  *
27  */
28 
38 #ifndef DYNAMICS_H_INCLUDED
39 #define DYNAMICS_H_INCLUDED
40 
41 #include "wiiuse_internal.h"
42 
43 #ifdef __cplusplus
44 extern "C" {
45 #endif
46 
50 void calculate_orientation(struct accel_t *ac, struct vec3b_t *accel, struct orient_t *orient, int smooth);
51 void calculate_gforce(struct accel_t *ac, struct vec3b_t *accel, struct gforce_t *gforce);
52 void calc_joystick_state(struct joystick_t *js, float x, float y);
53 void apply_smoothing(struct accel_t *ac, struct orient_t *orient, int type);
56 #ifdef __cplusplus
57 }
58 #endif
59 
60 #endif /* DYNAMICS_H_INCLUDED */
void calc_joystick_state(struct joystick_t *js, float x, float y)
Calculate the angle and magnitude of a joystick.
Definition: dynamics.c:181
Accelerometer struct.
Definition: wiiuse.h:445
void calculate_orientation(struct accel_t *ac, struct vec3b_t *accel, struct orient_t *orient, int smooth)
Calculate the roll, pitch, yaw.
Definition: dynamics.c:57
General internal wiiuse stuff.
Gravity force struct.
Definition: wiiuse.h:437
Orientation struct.
Definition: wiiuse.h:424
void calculate_gforce(struct accel_t *ac, struct vec3b_t *accel, struct gforce_t *gforce)
Calculate the gravity forces on each axis.
Definition: dynamics.c:142
Unsigned x,y,z byte vector.
Definition: wiiuse.h:406
Joystick calibration structure.
Definition: wiiuse.h:518