52 #include <domain/mesh/element/ElemWithMaterial.h> 53 #include "domain/mesh/element/utils/physical_properties/NDMaterialPhysicalProperties.h" 54 #include "domain/mesh/element/utils/body_forces/BodyForces3D.h" 76 static const int nintu;
77 static const int nenu;
81 static double xl[3][20] ;
83 static double shgu[4][20][27];
84 static double shlu[4][20][27];
86 static double dvolu[27];
88 void formInertiaTerms(
int tangFlag )
const;
89 void formDampingTerms(
int tangFlag )
const;
90 double mixtureRho(
int ipt)
const;
91 void computeBasis(
void)
const;
95 void compuLocalShapeFunction(
void);
96 static void Jacobian3d(
int gaussPoint,
double& xsj,
int mode);
97 const Matrix &getStiff(
int flag )
const;
141 void Print( std::ostream &s,
int flag ) ;
147 const Matrix &getInitialStiff(
void)
const;
152 int addInertiaLoadToUnbalance(
const Vector &accel);
166 int displaySelf(Renderer &theViewer,
int displayMode,
float fact);
void Print(std::ostream &s, int flag)
Print stuff.
Definition: Twenty_Node_Brick.cpp:144
Float vector abstraction.
Definition: Vector.h:93
int recvSelf(const CommParameters &)
Receives object through the channel being passed as parameter.
Definition: Twenty_Node_Brick.cpp:778
const Matrix & getTangentStiff(void) const
Return the tangent stiffness matrix.
Definition: Twenty_Node_Brick.cpp:305
Definition: Response.h:71
int recvData(const CommParameters &)
Receives object members through the channel being passed as parameter.
Definition: Twenty_Node_Brick.cpp:755
const Matrix & getMass(void) const
Returns the mass matrix.
Definition: Twenty_Node_Brick.cpp:436
Twenty node exahedron.
Definition: Twenty_Node_Brick.h:62
const Matrix & getDamp(void) const
Returns the damping matrix.
Definition: Twenty_Node_Brick.cpp:447
int getNumDOF(void) const
return the number of DOF associated with the element.
Definition: Twenty_Node_Brick.cpp:139
Base class for the finite elements.
Definition: Element.h:109
Element * getCopy(void) const
Virtual constructor.
Definition: Twenty_Node_Brick.cpp:115
Body forces over an element.
Definition: BodyForces3D.h:39
int sendSelf(CommParameters &)
Sends object through the channel being passed as parameter.
Definition: Twenty_Node_Brick.cpp:764
Response * setResponse(const std::vector< std::string > &argv, Information &eleInformation)
setResponse() is a method invoked to determine if the element will respond to a request for a certain...
Definition: Twenty_Node_Brick.cpp:797
const Vector & getResistingForce(void) const
Returns the resisting force vector for the element.
Definition: Twenty_Node_Brick.cpp:529
Base class for 2D and 3D materials.
Definition: NDMaterial.h:97
const Vector & getResistingForceIncInertia(void) const
Returns the resisting force vector including inertia forces.
Definition: Twenty_Node_Brick.cpp:611
Open source finite element program for structural analysis.
Definition: ContinuaReprComponent.h:34
int update(void)
Updates the element state.
Definition: Twenty_Node_Brick.cpp:216
int getResponse(int responseID, Information &eleInformation)
Obtain information from an analysis.
Definition: Twenty_Node_Brick.cpp:823
Element with material.
Definition: ElemWithMaterial.h:40
Communication parameters between processes.
Definition: CommParameters.h:65
Matrix of floats.
Definition: Matrix.h:108
int sendData(CommParameters &)
Send object members through the channel being passed as parameter.
Definition: Twenty_Node_Brick.cpp:746
Base class for loads over elements.
Definition: ElementalLoad.h:77
Domain (mesh and boundary conditions) of the finite element model.
Definition: Domain.h:116
void setDomain(Domain *theDomain)
Sets the domain for the element.
Definition: Twenty_Node_Brick.cpp:131