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| Mesh (CommandEntity *owr) |
| Constructor.
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| Mesh (CommandEntity *owr, TaggedObjectStorage &theNodesStorage, TaggedObjectStorage &theElementsStorage) |
| Constructor.
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| Mesh (CommandEntity *owr, TaggedObjectStorage &theStorageType) |
| Constructor.
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virtual | ~Mesh (void) |
| Destructor.
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virtual bool | addNode (Node *) |
| Adds to the domain the node being passed as parameter. More...
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virtual bool | removeNode (int tag) |
| Remove from mesh the node identified by the argument. More...
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virtual bool | addElement (Element *) |
| Appends to the mesh the element being passed as parameter. More...
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virtual bool | removeElement (int tag) |
| Deletes the element identified by the tag being passed as parameter. More...
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virtual void | clearAll (void) |
| Deletes from domain all its components (nodes, elements, loads and constraints). More...
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void | setNodeReactionException (const int &) |
| Assign the exception for reaction checking (see Mesh::checkNodalReactions).
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bool | checkNodalReactions (const double &) |
| Checks that all free nodes have zero reactions.
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void | clearDOF_GroupPtr (void) |
| Clears the pointers to node DOF groups.
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void | setGraphBuiltFlags (const bool &f) |
| Returns true if the modelo ha cambiado.
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int | initialize (void) |
| Inicializa.
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virtual int | setRayleighDampingFactors (const RayleighDampingFactors &rF) |
| Set Rayleigh damping factors.
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const TaggedObjectStorage * | nodes (void) const |
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TaggedObjectStorage * | nodes (void) |
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const TaggedObjectStorage * | elements (void) const |
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TaggedObjectStorage * | elements (void) |
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virtual ElementIter & | getElements () |
| Returns an iterator to the mesh elements.
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virtual NodeIter & | getNodes () |
| Returns an iterator a the nodes del domain.
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const NodeLockers & | getNodeLockers (void) const |
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NodeLockers & | getNodeLockers (void) |
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bool | existElement (int tag) |
| Returns true if the mesh has an element with the tag being passed as parameter.
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virtual Element * | getElement (int tag) |
| Returns a pointer to the element identified by the tag being passed as parameter.
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virtual const Element * | getElement (int tag) const |
| Returns a pointer to the element identified by the tag being passed as parameter.
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Element * | getNearestElement (const Pos3d &p) |
| Returns a pointer to the nearest element to the point being passed as parameter.
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const Element * | getNearestElement (const Pos3d &p) const |
| Returns a pointer to the nearest element to the point being passed as parameter.
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bool | existNode (int tag) |
| Returns true if the mesh has a node with the tag being passed as parameter.
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virtual Node * | getNode (int tag) |
| Returns a pointer to the node which tag being passed as parameter.
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virtual const Node * | getNode (int tag) const |
| Returns a pointer to the node which tag being passed as parameter.
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Node * | getNearestNode (const Pos3d &p) |
| Returns the node closest to the point being passed as parameter.
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const Node * | getNearestNode (const Pos3d &p) const |
| Returns the node closest to the point being passed as parameter.
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virtual int | getNumElements (void) const |
| Returns the number of elements.
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virtual int | getNumNodes (void) const |
| Returns the number of nodes.
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size_t | getNumDeadElements (void) const |
| Returns the number of inactive elements on the mesh.
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size_t | getNumLiveElements (void) const |
| Returns the number of active elements on the mesh.
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size_t | getNumDeadNodes (void) const |
| Returns the number of inactive nodes on the mesh.
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size_t | getNumLiveNodes (void) const |
| Returns the number of active nodes on the mesh.
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size_t | getNumFrozenNodes (void) const |
| Returns the number of frozen nodes on the mesh.
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size_t | getNumFreeNodes (void) const |
| Returns the number of free nodes on the mesh.
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virtual const Vector & | getPhysicalBounds (void) |
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const std::vector< std::string > & | getNombresCoordenadas (void) const |
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std::string | getNombreUnidades (void) const |
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virtual int | buildEleGraph (Graph &theEleGraph) |
| Builds the element's graph. More...
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virtual int | buildNodeGraph (Graph &theNodeGraph) |
| Builds the node graph. More...
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virtual Graph & | getElementGraph (void) |
| Builds the elements graph of the mesh (if not builded yet) and returns a reference to it. More...
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virtual Graph & | getNodeGraph (void) |
| Builds (if needed) the graph of the domain nodes and returns a reference to it. More...
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virtual int | commit (void) |
| Commits mesh state.
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virtual int | revertToLastCommit (void) |
| Returns the mesh to its last commited state.
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virtual int | revertToStart (void) |
| Return the mesh into its initial state.
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int | update (void) |
| Update the element's state. More...
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void | freeze_dead_nodes (const std::string &nmbLocker) |
| Freezes inactive nodes (prescribes zero displacement for all DOFs on inactive nodes). More...
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void | melt_alive_nodes (const std::string &nmbLocker) |
| Clears the constraints over activated nodes previously created by the freeze method. More...
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const double | getEffectiveModalMass (int mode) const |
| Return the masa modal efectiva corresponding to the mode i. More...
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Vector | getEffectiveModalMasses (const int &numModes) const |
| Returns the masas modales efectivas.
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void | zeroLoads (void) |
| Loop over nodes and elements getting them to first zero their loads.
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virtual void | Print (std::ostream &s, int flag=0) |
| Imprime el domain.
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virtual int | sendSelf (CommParameters &) |
| Sends object through the channel being passed as parameter.
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virtual int | recvSelf (const CommParameters &) |
| Receives object through the channel being passed as parameter.
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virtual double | getNodeDisp (int nodeTag, int dof, int &errorFlag) |
| Returns the component of the displacement of the node wich the tag is being passed as parameter. More...
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virtual int | setMass (const Matrix &mass, int nodeTag) |
| Set the mass matrix for the node identified by the argument.
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virtual int | calculateNodalReactions (bool inclInertia, const double &) |
| Calculate nodal reaction forces and moments. More...
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| MeshComponentContainer (CommandEntity *owr, int classTag, int dbTag=0) |
| Constructor.
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const Domain * | getDomain (void) const |
| Returns a pointer to the mesh domain.
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Domain * | getDomain (void) |
| Returns a pointer to the mesh domain.
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| MovableObject (int classTag, int dbTag) |
| Constructor. More...
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| MovableObject (int classTag) |
| Constructor. More...
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| MovableObject (const MovableObject &) |
| Copy constructor. Doesn't copy the dbTag.
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MovableObject & | operator= (const MovableObject &) |
| Assignment operator. Doesn't copy the dbTag.
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int | getClassTag (void) const |
| Return the class identifier.
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int | getDbTag (void) const |
| Return the object identifier in the database.
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int | getDbTag (CommParameters &) |
| Return the object identifier in the database.
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void | setDbTag (int dbTag) |
| Sets the object identifier in the database.
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void | setDbTag (CommParameters &) |
| Sets the object identifier in the database if not already set. More...
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virtual int | setParameter (const std::vector< std::string > &argv, Parameter ¶m) |
| Sets the value param to the parameter argv .
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virtual int | updateParameter (int parameterID, Information &info) |
| Updates the parameter identified by parameterID with info .
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virtual int | activateParameter (int parameterID) |
| Activates the parameter identified by parameterID .
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virtual int | setVariable (const std::string &variable, Information &) |
| Set the value of the variable idenfified by var .
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virtual int | getVariable (const std::string &variable, Information &) |
| Return the value of the variable idenfified by var .
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| DistributedBase (void) |
| Constructor.
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const int & | getDbTagDataPos (const int &i) const |
| Returns the data at the i-th position.
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void | setDbTagDataPos (const int &i, const int &v) |
| Sets the data at the i-th position.
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void | inicComm (const int &dataSize) const |
| Initializes communication.
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