#include <core.h>
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| static bool | pressed (uint8_t buttons) |
| | Returns true if button or specific combination of buttons is pressed. Returns true if button or specific combination of buttons is pressed. More...
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| static bool | notPressed (uint8_t buttons) |
| | Returns true if button or specific combination of buttons is not pressed. Returns true if button or specific combination of buttons is not pressed. More...
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| static bool | clicked (uint8_t buttons) |
| | Returns true if button was clicked and released. Returns true if button was clicked and released. More...
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| static uint8_t | buttonsState () |
| | Returns bits of all pressed buttons. More...
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| static void | connectCustomKeys (TNanoEngineGetButtons handler) |
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| static void | connectZKeypad (uint8_t analogPin) |
| | Enables engine to use Z-Keypad. Enables engine to use Z-Keypad. Please refer to arkanoid example for schematics. More...
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static void | connectArduboyKeys () |
| | Configures NanoEngine8 to use Arduboy keys layout. Configures NanoEngine8 to use Arduboy keys layout.
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| static void | connectKY40encoder (uint8_t pina_clk, uint8_t pinb_dt, int8_t pinc_sw=-1) |
| | Configures NanoEngine to use KY40 Rotary Encoder. Configures NanoEngine to use KY40 Rotary Encoder. More...
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| static void | connectGpioKeypad (const uint8_t *gpioKeys) |
| | Enables engine to use GPIO keys. More...
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| static void | connectWioKeypad () |
| | Connects Wio keys to NanoEngine. More...
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Class for keys processing functionality
Definition at line 69 of file core.h.
◆ NanoEngineInputs()
| NanoEngineInputs::NanoEngineInputs |
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inlineprotected |
Initializes Nano Engine Inputs object.
Definition at line 75 of file core.h.
◆ buttonsState()
| static uint8_t NanoEngineInputs::buttonsState |
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inlinestatic |
Returns bits of all pressed buttons.
Returns bits of all pressed buttons. For example, to check if Down button is pressed you need to write if (result & BUTTON_DOWN) {}. Available constants are: BUTTON_DOWN, BUTTON_LEFT, BUTTON_RIGHT, BUTTON_UP, BUTTON_A, BUTTON_B.
Definition at line 110 of file core.h.
◆ clicked()
| static bool NanoEngineInputs::clicked |
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uint8_t |
buttons | ) |
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static |
Returns true if button was clicked and released. Returns true if button was clicked and released.
- Parameters
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| buttons | - buttons to check |
- Returns
- true or false
◆ connectCustomKeys()
Configures NanoEngine8 to use custom key handler. You can implement in your handler any keyboard layout, you use in your schematics.
◆ connectGpioKeypad()
| static void NanoEngineInputs::connectGpioKeypad |
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const uint8_t * |
gpioKeys | ) |
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static |
Enables engine to use GPIO keys.
Enables engine to use gpio-keys. You need to pass globally defined array, containing GPIO pin numbers for the 6 buttons in the following order: Down, Left, Right, Up, A, B. If you don't want to use some specific button, then just set not used button to 0. Once you call this function, you can read buttons state via buttonsState().
- Parameters
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| gpioKeys | pointer to 6-button pins array. |
- See also
- buttonsState()
◆ connectKY40encoder()
| static void NanoEngineInputs::connectKY40encoder |
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uint8_t |
pina_clk, |
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uint8_t |
pinb_dt, |
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int8_t |
pinc_sw = -1 |
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static |
Configures NanoEngine to use KY40 Rotary Encoder. Configures NanoEngine to use KY40 Rotary Encoder.
- Parameters
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| pina_clk | pin number to use as clk (see KY40 docs). |
| pinb_dt | pin number to use as direction pin (see KY40 docs). |
| pinc_sw | optional pin number ot use as push button. |
- Warning
- do not use, not tested
◆ connectWioKeypad()
| static void NanoEngineInputs::connectWioKeypad |
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static |
Connects Wio keys to NanoEngine.
Enable engine to use Wio keys
◆ connectZKeypad()
| static void NanoEngineInputs::connectZKeypad |
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uint8_t |
analogPin | ) |
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static |
Enables engine to use Z-Keypad. Enables engine to use Z-Keypad. Please refer to arkanoid example for schematics.
- Parameters
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| analogPin | - pin, which Z-Keypad is connected to. |
◆ notPressed()
| static bool NanoEngineInputs::notPressed |
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uint8_t |
buttons | ) |
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static |
Returns true if button or specific combination of buttons is not pressed. Returns true if button or specific combination of buttons is not pressed.
- Parameters
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| buttons | - buttons to check |
- Returns
- true of false
◆ pressed()
| static bool NanoEngineInputs::pressed |
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uint8_t |
buttons | ) |
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static |
Returns true if button or specific combination of buttons is pressed. Returns true if button or specific combination of buttons is pressed.
- Parameters
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| buttons | - buttons to check |
- Returns
- true or false
◆ resetButtonsCache()
| static void NanoEngineInputs::resetButtonsCache |
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staticprotected |
resets buttons cache. It is called by display method()
◆ m_lastButtons
| uint8_t NanoEngineInputs::m_lastButtons |
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staticprotected |
State of last pressed buttons
Definition at line 171 of file core.h.
◆ m_newButtons
| uint8_t NanoEngineInputs::m_newButtons |
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staticprotected |
State of last pressed buttons
Definition at line 174 of file core.h.
◆ m_onButtons
Callback to call if buttons state needs to be updated
Definition at line 168 of file core.h.
The documentation for this class was generated from the following file: