46 #ifndef AI_CAMERA_H_INC 47 #define AI_CAMERA_H_INC 176 , mLookAt (0.f,0.f,1.f)
177 , mHorizontalFOV (0.25f * (float)AI_MATH_PI)
178 , mClipPlaneNear (0.1f)
179 , mClipPlaneFar (1000.f)
211 out.d1 = out.d2 = out.d3 = 0.f;
223 #endif // AI_CAMERA_H_INC Basic data types and primitives, such as vectors or colors.
Definition: matrix4x4.h:236
C_STRUCT aiVector3D mUp
'Up' - vector of the camera coordinate system relative to the coordinate space defined by the corresp...
Definition: camera.h:124
Helper structure to describe a virtual camera.
Definition: camera.h:98
C_STRUCT aiVector3D mPosition
Position of the camera relative to the coordinate space defined by the corresponding node...
Definition: camera.h:113
Represents an UTF-8 string, zero byte terminated.
Definition: types.h:251
float mClipPlaneNear
Distance of the near clipping plane from the camera.
Definition: camera.h:150
Definition: vector3.h:134
float mClipPlaneFar
Distance of the far clipping plane from the camera.
Definition: camera.h:160
C_STRUCT aiString mName
The name of the camera.
Definition: camera.h:106
float mHorizontalFOV
Half horizontal field of view angle, in radians.
Definition: camera.h:143
C_STRUCT aiVector3D mLookAt
'LookAt' - vector of the camera coordinate system relative to the coordinate space defined by the cor...
Definition: camera.h:134
float mAspect
Screen aspect ratio.
Definition: camera.h:170