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BRE12
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Basic data types and primitives, such as vectors or colors. More...
#include <sys/types.h>#include <memory.h>#include <math.h>#include <stddef.h>#include <string.h>#include <limits.h>#include "defs.h"#include "vector3.h"#include "vector2.h"#include "color4.h"#include "matrix3x3.h"#include "matrix4x4.h"#include "quaternion.h"#include "./Compiler/pushpack1.h"#include "./Compiler/poppack1.h"Go to the source code of this file.
Classes | |
| struct | aiPlane |
| Represents a plane in a three-dimensional, euclidean space. More... | |
| struct | aiRay |
| Represents a ray. More... | |
| struct | aiColor3D |
| Represents a color in Red-Green-Blue space. More... | |
| struct | aiString |
| Represents an UTF-8 string, zero byte terminated. More... | |
Macros | |
| #define | MAXLEN 1024 |
| Maximum dimension for strings, ASSIMP strings are zero terminated. More... | |
Variables | |
| struct aiPlane | PACK_STRUCT |
Basic data types and primitives, such as vectors or colors.
| #define MAXLEN 1024 |
Maximum dimension for strings, ASSIMP strings are zero terminated.
1.8.12