BRE12
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Basic data types and primitives, such as vectors or colors. More...
#include <sys/types.h>
#include <memory.h>
#include <math.h>
#include <stddef.h>
#include <string.h>
#include <limits.h>
#include "defs.h"
#include "vector3.h"
#include "vector2.h"
#include "color4.h"
#include "matrix3x3.h"
#include "matrix4x4.h"
#include "quaternion.h"
#include "./Compiler/pushpack1.h"
#include "./Compiler/poppack1.h"
Go to the source code of this file.
Classes | |
struct | aiPlane |
Represents a plane in a three-dimensional, euclidean space. More... | |
struct | aiRay |
Represents a ray. More... | |
struct | aiColor3D |
Represents a color in Red-Green-Blue space. More... | |
struct | aiString |
Represents an UTF-8 string, zero byte terminated. More... | |
Macros | |
#define | MAXLEN 1024 |
Maximum dimension for strings, ASSIMP strings are zero terminated. More... | |
Variables | |
struct aiPlane | PACK_STRUCT |
Basic data types and primitives, such as vectors or colors.
#define MAXLEN 1024 |
Maximum dimension for strings, ASSIMP strings are zero terminated.