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enum | Buffers { NORMAL_SMOOTHNESS = 0U,
BASECOLOR_METALMASK,
BUFFERS_COUNT
} |
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| GeometryPass (GeometryPassCommandListRecorders &geometryPassCommandListRecorders) |
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| GeometryPass (const GeometryPass &)=delete |
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const GeometryPass & | operator= (const GeometryPass &)=delete |
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| GeometryPass (GeometryPass &&)=delete |
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GeometryPass & | operator= (GeometryPass &&)=delete |
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void | Init (const D3D12_CPU_DESCRIPTOR_HANDLE &depthBufferView) noexcept |
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__forceinline Microsoft::WRL::ComPtr< ID3D12Resource > * | GetGeometryBuffers () noexcept |
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void | Execute (const FrameCBuffer &frameCBuffer) noexcept |
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The documentation for this class was generated from the following files: