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| LightingPass (const LightingPass &)=delete |
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const LightingPass & | operator= (const LightingPass &)=delete |
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| LightingPass (LightingPass &&)=delete |
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LightingPass & | operator= (LightingPass &&)=delete |
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void | Init (ID3D12Resource &baseColorMetalMaskBuffer, ID3D12Resource &normalSmoothnessBuffer, ID3D12Resource &depthBuffer, ID3D12Resource &diffuseIrradianceCubeMap, ID3D12Resource &specularPreConvolvedCubeMap, const D3D12_CPU_DESCRIPTOR_HANDLE &renderTargetView) noexcept |
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void | Execute (const FrameCBuffer &frameCBuffer) noexcept |
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The documentation for this class was generated from the following files: