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virtual void | marshal (DataStream &dataStream) const |
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virtual void | unmarshal (DataStream &dataStream) |
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unsigned char | getDeadReckoningAlgorithm () const |
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void | setDeadReckoningAlgorithm (unsigned char pX) |
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unsigned char * | getParameters () |
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const unsigned char * | getParameters () const |
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void | setParameters (const unsigned char *pX) |
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Vector3Float & | getEntityLinearAcceleration () |
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const Vector3Float & | getEntityLinearAcceleration () const |
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void | setEntityLinearAcceleration (const Vector3Float &pX) |
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Vector3Float & | getEntityAngularVelocity () |
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const Vector3Float & | getEntityAngularVelocity () const |
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void | setEntityAngularVelocity (const Vector3Float &pX) |
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virtual int | getMarshalledSize () const |
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bool | operator== (const DeadReckoningParameters &rhs) const |
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◆ _deadReckoningAlgorithm
unsigned char DIS::DeadReckoningParameters::_deadReckoningAlgorithm |
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protected |
Algorithm to use in computing dead reckoning.
See EBV doc.
◆ _parameters
unsigned char DIS::DeadReckoningParameters::_parameters[15] |
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protected |
Dead reckoning parameters.
Contents depends on algorithm.
The documentation for this class was generated from the following files: