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OpenSceneGraph
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#include <osg/GL>#include <osg/GLExtensions>#include <osg/Object>#include <osg/buffered_value>#include <osg/FrameStamp>#include <osg/GLObjects>#include <iosfwd>#include <list>#include <map>Classes | |
| class | osg::BufferObjectProfile |
| class | osg::GLBufferObject |
| struct | osg::GLBufferObject::BufferEntry |
| class | osg::GLBufferObjectSet |
| class | osg::GLBufferObjectManager |
| class | osg::BufferObject |
| class | osg::BufferData |
| struct | osg::BufferData::ModifiedCallback |
| class | osg::VertexBufferObject |
| class | osg::ElementBufferObject |
| class | osg::DrawIndirectBufferObject |
| class | osg::PixelBufferObject |
| class | osg::PixelDataBufferObject |
| This object represent a general class of pixel buffer objects, which are capable of allocating buffer object (memory) on the GPU. More... | |
| class | osg::UniformBufferObject |
| class | osg::AtomicCounterBufferObject |
| class | osg::ShaderStorageBufferObject |
Namespaces | |
| osg | |
| The core osg library provides the basic scene graph classes such as Nodes, State and Drawables, and maths and general helper classes. | |
Typedefs | |
| typedef std::list< ref_ptr< GLBufferObject > > | osg::GLBufferObjectList |
Functions | |
| unsigned int | osg::computeBufferAlignment (unsigned int pos, unsigned int bufferAlignment) |
| #define GL_ARRAY_BUFFER_ARB 0x8892 |
Referenced by osg::VertexArrayState::unbindVertexBufferObject().
| #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 |
| #define GL_BUFFER_ACCESS_ARB 0x88BB |
| #define GL_BUFFER_MAP_POINTER_ARB 0x88BD |
| #define GL_BUFFER_MAPPED_ARB 0x88BC |
| #define GL_BUFFER_SIZE_ARB 0x8764 |
| #define GL_BUFFER_USAGE_ARB 0x8765 |
| #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 |
| #define GL_DYNAMIC_COPY 0x88EA |
| #define GL_DYNAMIC_COPY_ARB 0x88EA |
| #define GL_DYNAMIC_DRAW 0x88E8 |
| #define GL_DYNAMIC_DRAW_ARB 0x88E8 |
| #define GL_DYNAMIC_READ 0x88E9 |
| #define GL_DYNAMIC_READ_ARB 0x88E9 |
| #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B |
| #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 |
Referenced by osg::VertexArrayState::unbindElementBufferObject().
| #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 |
| #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D |
| #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 |
| #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 |
| #define GL_PIXEL_PACK_BUFFER 0x88EB |
| #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB |
| #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED |
| #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED |
| #define GL_PIXEL_UNPACK_BUFFER 0x88EC |
| #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC |
Referenced by osg::State::unbindPixelBufferObject().
| #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF |
| #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF |
| #define GL_READ_ONLY_ARB 0x88B8 |
| #define GL_READ_WRITE_ARB 0x88BA |
| #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C |
| #define GL_STATIC_COPY 0x88E6 |
| #define GL_STATIC_COPY_ARB 0x88E6 |
| #define GL_STATIC_DRAW 0x88E4 |
| #define GL_STATIC_DRAW_ARB 0x88E4 |
| #define GL_STATIC_READ 0x88E5 |
| #define GL_STATIC_READ_ARB 0x88E5 |
| #define GL_STREAM_COPY 0x88E2 |
| #define GL_STREAM_COPY_ARB 0x88E2 |
| #define GL_STREAM_DRAW 0x88E0 |
| #define GL_STREAM_DRAW_ARB 0x88E0 |
| #define GL_STREAM_READ 0x88E1 |
| #define GL_STREAM_READ_ARB 0x88E1 |
| #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A |
| #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 |
| #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F |
| #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E |
| #define GL_WRITE_ONLY_ARB 0x88B9 |
| #define OSG_BUFFEROBJECT 1 |
1.8.13