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OpenSceneGraph
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#include <osg/GL>#include <osg/Object>#include <osg/buffered_value>#include <osg/Vec2>#include <osg/Vec3>#include <osg/Vec4>#include <osg/Vec2d>#include <osg/Vec3d>#include <osg/Vec4d>#include <osg/MixinVector>#include <osg/BufferObject>#include <vector>Classes | |
| class | osg::PrimitiveFunctor |
A PrimitiveFunctor is used (in conjunction with osg::Drawable::accept (PrimitiveFunctor&)) to get access to the primitives that compose the things drawn by OSG. More... | |
| class | osg::PrimitiveIndexFunctor |
| class | osg::PrimitiveSet |
| class | osg::DrawArrays |
| class | osg::DrawArrayLengths |
| class | osg::DrawElements |
| class | osg::DrawElementsUByte |
| class | osg::DrawElementsUShort |
| class | osg::DrawElementsUInt |
| class | osg::MultiDrawArrays |
Namespaces | |
| osg | |
| The core osg library provides the basic scene graph classes such as Nodes, State and Drawables, and maths and general helper classes. | |
Macros | |
| #define | OSG_PRIMITIVESET 1 |
| #define | OSG_HAS_MULTIDRAWARRAYS |
Typedefs | |
| typedef MixinVector< GLsizei > | osg::VectorGLsizei |
| typedef MixinVector< GLubyte > | osg::VectorGLubyte |
| typedef MixinVector< GLushort > | osg::VectorGLushort |
| typedef MixinVector< GLuint > | osg::VectorGLuint |
| #define OSG_HAS_MULTIDRAWARRAYS |
| #define OSG_PRIMITIVESET 1 |
1.8.13