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OpenSceneGraph
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#include <osg/UniformBase>#include <osg/Array>#include <osg/Callback>#include <osg/Vec2>#include <osg/Vec3>#include <osg/Vec4>#include <osg/Vec2i>#include <osg/Vec3i>#include <osg/Vec4i>#include <osg/Vec2ui>#include <osg/Vec3ui>#include <osg/Vec4ui>#include <osg/Vec2d>#include <osg/Vec3d>#include <osg/Vec4d>#include <osg/Plane>#include <osg/GLExtensions>Classes | |
| struct | osg::UniformClassNameTrait< T > |
| class | osg::TemplateUniform< T > |
| class | osg::TemplateArrayUniform< T > |
Namespaces | |
| osg | |
| The core osg library provides the basic scene graph classes such as Nodes, State and Drawables, and maths and general helper classes. | |
Macros | |
| #define | OSG_UNIFORM 1 |
| #define | META_Uniform(TYPE, NAME) |
| #define | META_ArrayUniform(TYPE, NAME) |
Functions | |
| osg::META_Uniform (int, IntUniform) META_Uniform(unsigned int | |
| UIntUniform | osg::META_Uniform (float, FloatUniform) META_Uniform(double |
| osg::META_ArrayUniform (int, IntArrayUniform) META_ArrayUniform(unsigned int | |
| UIntArrayUniform | osg::META_ArrayUniform (float, FloatArrayUniform) META_ArrayUniform(double |
| #define META_ArrayUniform | ( | TYPE, | |
| NAME | |||
| ) |
| #define META_Uniform | ( | TYPE, | |
| NAME | |||
| ) |
| #define OSG_UNIFORM 1 |
1.8.13