OpenSceneGraph
|
#include <osg/UniformBase>
#include <osg/Array>
#include <osg/Callback>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Vec2i>
#include <osg/Vec3i>
#include <osg/Vec4i>
#include <osg/Vec2ui>
#include <osg/Vec3ui>
#include <osg/Vec4ui>
#include <osg/Vec2d>
#include <osg/Vec3d>
#include <osg/Vec4d>
#include <osg/Plane>
#include <osg/GLExtensions>
Classes | |
struct | osg::UniformClassNameTrait< T > |
class | osg::TemplateUniform< T > |
class | osg::TemplateArrayUniform< T > |
Namespaces | |
osg | |
The core osg library provides the basic scene graph classes such as Nodes, State and Drawables, and maths and general helper classes. | |
Macros | |
#define | OSG_UNIFORM 1 |
#define | META_Uniform(TYPE, NAME) |
#define | META_ArrayUniform(TYPE, NAME) |
Functions | |
osg::META_Uniform (int, IntUniform) META_Uniform(unsigned int | |
UIntUniform | osg::META_Uniform (float, FloatUniform) META_Uniform(double |
osg::META_ArrayUniform (int, IntArrayUniform) META_ArrayUniform(unsigned int | |
UIntArrayUniform | osg::META_ArrayUniform (float, FloatArrayUniform) META_ArrayUniform(double |
#define META_ArrayUniform | ( | TYPE, | |
NAME | |||
) |
#define META_Uniform | ( | TYPE, | |
NAME | |||
) |
#define OSG_UNIFORM 1 |