OpenSceneGraph
Classes | Namespaces | Macros | Functions
Uniform File Reference
#include <osg/UniformBase>
#include <osg/Array>
#include <osg/Callback>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Vec2i>
#include <osg/Vec3i>
#include <osg/Vec4i>
#include <osg/Vec2ui>
#include <osg/Vec3ui>
#include <osg/Vec4ui>
#include <osg/Vec2d>
#include <osg/Vec3d>
#include <osg/Vec4d>
#include <osg/Plane>
#include <osg/GLExtensions>

Classes

struct  osg::UniformClassNameTrait< T >
 
class  osg::TemplateUniform< T >
 
class  osg::TemplateArrayUniform< T >
 

Namespaces

 osg
 The core osg library provides the basic scene graph classes such as Nodes, State and Drawables, and maths and general helper classes.
 

Macros

#define OSG_UNIFORM   1
 
#define META_Uniform(TYPE, NAME)
 
#define META_ArrayUniform(TYPE, NAME)
 

Functions

 osg::META_Uniform (int, IntUniform) META_Uniform(unsigned int
 
UIntUniform osg::META_Uniform (float, FloatUniform) META_Uniform(double
 
 osg::META_ArrayUniform (int, IntArrayUniform) META_ArrayUniform(unsigned int
 
UIntArrayUniform osg::META_ArrayUniform (float, FloatArrayUniform) META_ArrayUniform(double
 

Macro Definition Documentation

◆ META_ArrayUniform

#define META_ArrayUniform (   TYPE,
  NAME 
)
Value:
template<> struct ArrayUniformClassNameTrait<TYPE> { static const char* className() { return #NAME; } }; \
typedef TemplateArrayUniform<TYPE> NAME;

◆ META_Uniform

#define META_Uniform (   TYPE,
  NAME 
)
Value:
template<> struct UniformClassNameTrait<TYPE> { static const char* className() { return #NAME; } }; \
typedef TemplateUniform<TYPE> NAME;

◆ OSG_UNIFORM

#define OSG_UNIFORM   1