OpenSceneGraph
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#include <osg/Vec2>
#include <osg/Geometry>
#include <osg/AlphaFunc>
#include <osg/TexEnv>
#include <osg/Texture2D>
#include <osg/Camera>
#include <osgSim/Export>
Classes | |
class | osgSim::ImpostorSprite |
An ImposterSprite is a textured quad which is rendered in place of 3D geometry. More... | |
class | osgSim::ImpostorSpriteManager |
Helper class for managing the reuse of ImpostorSprite resources. More... | |
Namespaces | |
osgSim | |
The osgSim library is a NodeKit that extends the core scene graph to support nodes and drawables that specific to the visual simulation, such a navigational light point support and OpenFlight style degrees of freedom transform. | |
Macros | |
#define | OSG_ImpostorSprite 1 |
#define OSG_ImpostorSprite 1 |