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OpenSceneGraph
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#include <osg/Vec2>#include <osg/Geometry>#include <osg/AlphaFunc>#include <osg/TexEnv>#include <osg/Texture2D>#include <osg/Camera>#include <osgSim/Export>Classes | |
| class | osgSim::ImpostorSprite |
| An ImposterSprite is a textured quad which is rendered in place of 3D geometry. More... | |
| class | osgSim::ImpostorSpriteManager |
| Helper class for managing the reuse of ImpostorSprite resources. More... | |
Namespaces | |
| osgSim | |
| The osgSim library is a NodeKit that extends the core scene graph to support nodes and drawables that specific to the visual simulation, such a navigational light point support and OpenFlight style degrees of freedom transform. | |
Macros | |
| #define | OSG_ImpostorSprite 1 |
| #define OSG_ImpostorSprite 1 |
1.8.13