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OpenSceneGraph
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Public Member Functions | |
| AttributeStack () | |
| void | print (std::ostream &fout) const |
Public Attributes | |
| bool | changed |
| apply an attribute if required, passing in attribute and appropriate attribute stack More... | |
| const StateAttribute * | last_applied_attribute |
| const ShaderComponent * | last_applied_shadercomponent |
| ref_ptr< const StateAttribute > | global_default_attribute |
| AttributeVec | attributeVec |
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inline |
| void osg::State::AttributeStack::print | ( | std::ostream & | fout | ) | const |
| AttributeVec osg::State::AttributeStack::attributeVec |
| bool osg::State::AttributeStack::changed |
apply an attribute if required, passing in attribute and appropriate attribute stack
Referenced by osg::State::applyAttribute(), osg::State::applyAttributeList(), osg::State::applyAttributeListOnTexUnit(), osg::State::applyAttributeMap(), osg::State::applyAttributeMapOnTexUnit(), osg::State::applyTextureAttribute(), osg::State::popAttributeList(), and osg::State::pushAttributeList().
| ref_ptr<const StateAttribute> osg::State::AttributeStack::global_default_attribute |
Referenced by osg::State::applyAttribute(), osg::State::applyAttributeOnTexUnit(), osg::State::applyGlobalDefaultAttribute(), osg::State::applyGlobalDefaultAttributeOnTexUnit(), osg::State::getGlobalDefaultAttribute(), osg::State::getGlobalDefaultTextureAttribute(), osg::State::setGlobalDefaultAttribute(), and osg::State::setGlobalDefaultTextureAttribute().
| const StateAttribute* osg::State::AttributeStack::last_applied_attribute |
| const ShaderComponent* osg::State::AttributeStack::last_applied_shadercomponent |
1.8.13