OpenSceneGraph
Public Member Functions | Public Attributes | List of all members
osg::State::AttributeStack Struct Reference

Public Member Functions

 AttributeStack ()
 
void print (std::ostream &fout) const
 

Public Attributes

bool changed
 apply an attribute if required, passing in attribute and appropriate attribute stack More...
 
const StateAttributelast_applied_attribute
 
const ShaderComponentlast_applied_shadercomponent
 
ref_ptr< const StateAttributeglobal_default_attribute
 
AttributeVec attributeVec
 

Constructor & Destructor Documentation

◆ AttributeStack()

osg::State::AttributeStack::AttributeStack ( )
inline

Member Function Documentation

◆ print()

void osg::State::AttributeStack::print ( std::ostream &  fout) const

Member Data Documentation

◆ attributeVec

AttributeVec osg::State::AttributeStack::attributeVec

◆ changed

bool osg::State::AttributeStack::changed

◆ global_default_attribute

ref_ptr<const StateAttribute> osg::State::AttributeStack::global_default_attribute

◆ last_applied_attribute

const StateAttribute* osg::State::AttributeStack::last_applied_attribute

◆ last_applied_shadercomponent

const ShaderComponent* osg::State::AttributeStack::last_applied_shadercomponent

The documentation for this struct was generated from the following file: