![]() |
OpenSceneGraph
|
#include <osg/Export>
#include <osg/GLExtensions>
#include <osg/StateSet>
#include <osg/Matrix>
#include <osg/Uniform>
#include <osg/BufferObject>
#include <osg/Observer>
#include <osg/Timer>
#include <osg/VertexArrayState>
#include <osg/ShaderComposer>
#include <osg/FrameStamp>
#include <osg/DisplaySettings>
#include <osg/Polytope>
#include <osg/Viewport>
#include <osg/AttributeDispatchers>
#include <osg/GraphicsCostEstimator>
#include <iosfwd>
#include <vector>
#include <map>
#include <set>
#include <string>
Classes | |
class | osg::State |
Encapsulates the current applied OpenGL modes, attributes and vertex arrays settings, implements lazy state updating and provides accessors for querying the current state. More... | |
struct | osg::State::ApplyModeProxy |
Proxy helper class for applyig a model in a local scope, with the preivous value being resotred automatically on leaving the scope that proxy was created. More... | |
struct | osg::State::ApplyTextureModeProxy |
struct | osg::State::SetCurrentVertexArrayStateProxy |
Proxy helper class for applyig a VertexArrayState in a local scope, with the preivous value being resotred automatically on leaving the scope that proxy was created. More... | |
struct | osg::State::DynamicObjectRenderingCompletedCallback |
struct | osg::State::ModeStack |
struct | osg::State::AttributeStack |
struct | osg::State::UniformStack |
struct | osg::State::DefineStack |
struct | osg::State::DefineMap |
Namespaces | |
osg | |
The core osg library provides the basic scene graph classes such as Nodes, State and Drawables, and maths and general helper classes. | |
Macros | |
#define | OSG_STATE 1 |
#define | GL_TEXTURE0 0x84C0 |
#define | GL_TEXTURE1 0x84C1 |
#define | GL_TEXTURE2 0x84C2 |
#define | GL_TEXTURE3 0x84C3 |
#define | GL_TEXTURE4 0x84C4 |
#define | GL_TEXTURE5 0x84C5 |
#define | GL_TEXTURE6 0x84C6 |
#define | GL_TEXTURE7 0x84C7 |
#define | OSG_GL_DEBUG(message) |
macro for use with osg::StateAttribute::apply methods for detecting and reporting OpenGL error messages. More... | |
#define GL_TEXTURE0 0x84C0 |
Referenced by osg::State::MultiTexCoord(), and osg::State::setActiveTextureUnit().
#define GL_TEXTURE1 0x84C1 |
#define GL_TEXTURE2 0x84C2 |
#define GL_TEXTURE3 0x84C3 |
#define GL_TEXTURE4 0x84C4 |
#define GL_TEXTURE5 0x84C5 |
#define GL_TEXTURE6 0x84C6 |
#define GL_TEXTURE7 0x84C7 |
#define OSG_GL_DEBUG | ( | message | ) |
macro for use with osg::StateAttribute::apply methods for detecting and reporting OpenGL error messages.
#define OSG_STATE 1 |