◆ ModeCount
◆ Primitives
◆ ArrayData()
osgParticle::ParticleSystem::ArrayData::ArrayData |
( |
| ) |
|
◆ clear()
void osgParticle::ParticleSystem::ArrayData::clear |
( |
| ) |
|
◆ dirty()
void osgParticle::ParticleSystem::ArrayData::dirty |
( |
| ) |
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◆ dispatchArrays()
void osgParticle::ParticleSystem::ArrayData::dispatchArrays |
( |
osg::State & |
state | ) |
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◆ dispatchPrimitives()
void osgParticle::ParticleSystem::ArrayData::dispatchPrimitives |
( |
| ) |
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◆ init()
void osgParticle::ParticleSystem::ArrayData::init |
( |
| ) |
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◆ init3()
void osgParticle::ParticleSystem::ArrayData::init3 |
( |
| ) |
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◆ releaseGLObjects()
void osgParticle::ParticleSystem::ArrayData::releaseGLObjects |
( |
osg::State * |
state | ) |
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◆ reserve()
void osgParticle::ParticleSystem::ArrayData::reserve |
( |
unsigned int |
numVertices | ) |
|
◆ resize()
void osgParticle::ParticleSystem::ArrayData::resize |
( |
unsigned int |
numVertices | ) |
|
◆ resizeGLObjectBuffers()
void osgParticle::ParticleSystem::ArrayData::resizeGLObjectBuffers |
( |
unsigned int |
maxSize | ) |
|
◆ colors
◆ normals
◆ primitives
Primitives osgParticle::ParticleSystem::ArrayData::primitives |
◆ texcoords2
◆ texcoords3
◆ vertexBufferObject
◆ vertices
The documentation for this struct was generated from the following file: