OpenSceneGraph
Classes | Namespaces | Macros
ParticleSystem File Reference
#include <osgParticle/Export>
#include <osgParticle/Particle>
#include <vector>
#include <stack>
#include <algorithm>
#include <string>
#include <osg/Object>
#include <osg/Drawable>
#include <osg/CopyOp>
#include <osg/State>
#include <osg/Vec3>
#include <osg/BoundingBox>
#include <OpenThreads/Mutex>
#include <OpenThreads/ScopedLock>

Classes

class  osgParticle::ParticleSystem
 The heart of this class library; its purpose is to hold a set of particles and manage particle creation, update, rendering and destruction. More...
 
struct  osgParticle::ParticleSystem::ArrayData
 

Namespaces

 osgParticle
 The osgParticle library is a NodeKit that extends the core scene graph to support particle effects.
 

Macros

#define OSGPARTICLE_PARTICLESYSTEM   1
 

Macro Definition Documentation

◆ OSGPARTICLE_PARTICLESYSTEM

#define OSGPARTICLE_PARTICLESYSTEM   1