OpenSceneGraph
Public Member Functions | Public Attributes | List of all members
osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture Struct Reference

Public Member Functions

void resizeGLObjectBuffers (unsigned int maxSize)
 
void releaseGLObjects (osg::State *=0) const
 

Public Attributes

osg::ref_ptr< osg::Camera_camera
 
osg::ref_ptr< osg::TexGen_texgen
 
osg::ref_ptr< osg::Texture2D_texture
 
osg::ref_ptr< osg::StateSet_stateset
 
unsigned int _textureUnit
 
double _split_far
 
osg::ref_ptr< osg::Camera_debug_camera
 
osg::ref_ptr< osg::Texture2D_debug_texture
 
osg::ref_ptr< osg::StateSet_debug_stateset
 
unsigned int _debug_textureUnit
 
osg::Vec3d _lightCameraSource
 
osg::Vec3d _lightCameraTarget
 
osg::Vec3d _frustumSplitCenter
 
osg::Vec3d _lightDirection
 
double _lightNear
 
double _lightFar
 
osg::Matrix _cameraView
 
osg::Matrix _cameraProj
 
unsigned int _splitID
 
unsigned int _resolution
 
osg::ref_ptr< osg::Uniform > _farDistanceSplit
 

Member Function Documentation

◆ releaseGLObjects()

void osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::releaseGLObjects ( osg::State = 0) const

◆ resizeGLObjectBuffers()

void osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::resizeGLObjectBuffers ( unsigned int  maxSize)

Member Data Documentation

◆ _camera

osg::ref_ptr<osg::Camera> osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_camera

◆ _cameraProj

osg::Matrix osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_cameraProj

◆ _cameraView

osg::Matrix osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_cameraView

◆ _debug_camera

osg::ref_ptr<osg::Camera> osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_debug_camera

◆ _debug_stateset

osg::ref_ptr<osg::StateSet> osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_debug_stateset

◆ _debug_texture

osg::ref_ptr<osg::Texture2D> osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_debug_texture

◆ _debug_textureUnit

unsigned int osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_debug_textureUnit

◆ _farDistanceSplit

osg::ref_ptr<osg::Uniform> osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_farDistanceSplit

◆ _frustumSplitCenter

osg::Vec3d osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_frustumSplitCenter

◆ _lightCameraSource

osg::Vec3d osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_lightCameraSource

◆ _lightCameraTarget

osg::Vec3d osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_lightCameraTarget

◆ _lightDirection

osg::Vec3d osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_lightDirection

◆ _lightFar

double osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_lightFar

◆ _lightNear

double osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_lightNear

◆ _resolution

unsigned int osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_resolution

◆ _split_far

double osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_split_far

◆ _splitID

unsigned int osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_splitID

◆ _stateset

osg::ref_ptr<osg::StateSet> osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_stateset

◆ _texgen

osg::ref_ptr<osg::TexGen> osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_texgen

◆ _texture

osg::ref_ptr<osg::Texture2D> osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_texture

◆ _textureUnit

unsigned int osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_textureUnit

The documentation for this struct was generated from the following file: