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OpenSceneGraph
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#include <osg/Camera>#include <osg/Material>#include <osg/Depth>#include <osg/ClipPlane>#include <osgShadow/ShadowTechnique>Classes | |
| class | osgShadow::ParallelSplitShadowMap |
| class | osgShadow::ParallelSplitShadowMap::FragmentShaderGenerator |
| you can overwrite the fragment shader if you like to modify it yourself, own fragment shader can be used More... | |
| struct | osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture |
Namespaces | |
| osgShadow | |
| The osgShadow library is a NodeKit that extends the core scene graph to add support for a range of shadow techniques. | |
Macros | |
| #define | OSGSHADOW_ParallelSplitShadowMap 1 |
| #define OSGSHADOW_ParallelSplitShadowMap 1 |
1.8.13