OpenSceneGraph
Classes | Namespaces | Macros
ParallelSplitShadowMap File Reference
#include <osg/Camera>
#include <osg/Material>
#include <osg/Depth>
#include <osg/ClipPlane>
#include <osgShadow/ShadowTechnique>

Classes

class  osgShadow::ParallelSplitShadowMap
 
class  osgShadow::ParallelSplitShadowMap::FragmentShaderGenerator
 you can overwrite the fragment shader if you like to modify it yourself, own fragment shader can be used More...
 
struct  osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture
 

Namespaces

 osgShadow
 The osgShadow library is a NodeKit that extends the core scene graph to add support for a range of shadow techniques.
 

Macros

#define OSGSHADOW_ParallelSplitShadowMap   1
 

Macro Definition Documentation

◆ OSGSHADOW_ParallelSplitShadowMap

#define OSGSHADOW_ParallelSplitShadowMap   1