◆ TileID() [1/2]
osgTerrain::TileID::TileID |
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| ) |
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◆ TileID() [2/2]
osgTerrain::TileID::TileID |
( |
int |
in_level, |
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int |
in_x, |
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int |
in_y |
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) |
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◆ operator!=()
bool osgTerrain::TileID::operator!= |
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const TileID & |
rhs | ) |
const |
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inline |
◆ operator<()
bool osgTerrain::TileID::operator< |
( |
const TileID & |
rhs | ) |
const |
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inline |
◆ operator==()
bool osgTerrain::TileID::operator== |
( |
const TileID & |
rhs | ) |
const |
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inline |
◆ valid()
bool osgTerrain::TileID::valid |
( |
| ) |
const |
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inline |
◆ level
int osgTerrain::TileID::level |
int osgTerrain::TileID::x |
int osgTerrain::TileID::y |
The documentation for this class was generated from the following file: