|
| | DelaunayTriangulator () |
| |
| | DelaunayTriangulator (osg::Vec3Array *points, osg::Vec3Array *normals=0) |
| |
| | DelaunayTriangulator (const DelaunayTriangulator ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
| |
| void | setInputPointArray (osg::Vec3Array *points) |
| | Set the input point array. More...
|
| |
| const osg::Vec3Array * | getInputPointArray () const |
| | Get the const input point array. More...
|
| |
| osg::Vec3Array * | getInputPointArray () |
| | Get the input point array. More...
|
| |
| void | setOutputNormalArray (osg::Vec3Array *normals) |
| | Set the output normal array (optional). More...
|
| |
| const osg::Vec3Array * | getOutputNormalArray () const |
| | Get the const output normal array (optional). More...
|
| |
| osg::Vec3Array * | getOutputNormalArray () |
| | Get the output normal array (optional). More...
|
| |
| void | addInputConstraint (DelaunayConstraint *dc) |
| | Add an input constraint loop. More...
|
| |
| bool | triangulate () |
| | Start triangulation. More...
|
| |
| const osg::DrawElementsUInt * | getTriangles () const |
| | Get the generated primitive (call triangulate() first). More...
|
| |
| osg::DrawElementsUInt * | getTriangles () |
| | Get the generated primitive (call triangulate() first). More...
|
| |
| void | removeInternalTriangles (DelaunayConstraint *constraint) |
| | remove the triangles internal to the constraint loops. More...
|
| |
| | Referenced () |
| |
| | Referenced (bool threadSafeRefUnref) |
| | Deprecated, Referenced is now always uses thread safe ref/unref, use default Referenced() constructor instead. More...
|
| |
| | Referenced (const Referenced &) |
| |
| Referenced & | operator= (const Referenced &) |
| |
| virtual void | setThreadSafeRefUnref (bool) |
| | Deprecated, Referenced is always theadsafe so there method now has no effect and does not need to be called. More...
|
| |
| bool | getThreadSafeRefUnref () const |
| | Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
|
| |
| OpenThreads::Mutex * | getRefMutex () const |
| | Get the mutex used to ensure thread safety of ref()/unref(). More...
|
| |
| int | ref () const |
| | Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
|
| |
| int | unref () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
|
| |
| int | unref_nodelete () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
|
| |
| int | referenceCount () const |
| | Return the number of pointers currently referencing this object. More...
|
| |
| ObserverSet * | getObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise return NULL. More...
|
| |
| ObserverSet * | getOrCreateObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
|
| |
| void | addObserver (Observer *observer) const |
| | Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
|
| |
| void | removeObserver (Observer *observer) const |
| | Remove Observer that is observing this object. More...
|
| |