opensurgsim
BehaviorManager.h
1  // This file is a part of the OpenSurgSim project.
2 // Copyright 2013, SimQuest Solutions Inc.
3 //
4 // Licensed under the Apache License, Version 2.0 (the "License");
5 // you may not use this file except in compliance with the License.
6 // You may obtain a copy of the License at
7 //
8 // http://www.apache.org/licenses/LICENSE-2.0
9 //
10 // Unless required by applicable law or agreed to in writing, software
11 // distributed under the License is distributed on an "AS IS" BASIS,
12 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 // See the License for the specific language governing permissions and
14 // limitations under the License.
15 
16 #ifndef SURGSIM_FRAMEWORK_BEHAVIORMANAGER_H
17 #define SURGSIM_FRAMEWORK_BEHAVIORMANAGER_H
18 
19 #include <memory>
20 
21 #include "SurgSim/Framework/ComponentManager.h"
22 
23 namespace SurgSim
24 {
25 namespace Framework
26 {
27 
33 {
34 public:
36  ~BehaviorManager();
37 
38  int getType() const override;
39 
40 protected:
41  bool executeAdditions(const std::shared_ptr<Component>& component) override;
42  bool executeRemovals(const std::shared_ptr<Component>& component) override;
43 
44 private:
45  bool doInitialize() override;
46  bool doStartUp() override;
47  bool doUpdate(double dt) override;
48 };
49 
50 
51 }; // namespace Framework
52 }; // namespace SurgSim
53 
54 #endif // SURGSIM_FRAMEWORK_BEHAVIORMANAGER_H
Wraps glewInit() to separate the glew opengl definitions from the osg opengl definitions only imgui n...
Definition: AddRandomSphereBehavior.cpp:36
bool executeRemovals(const std::shared_ptr< Component > &component) override
Handle representations, override for each thread.
Definition: BehaviorManager.cpp:51
Base Component Manager class.
Definition: ComponentManager.h:49
Manager to handle Behaviors.
Definition: BehaviorManager.h:32
int getType() const override
Returns the type of Manager.
Definition: BehaviorManager.cpp:63
bool executeAdditions(const std::shared_ptr< Component > &component) override
Adds a component.
Definition: BehaviorManager.cpp:46