16 #ifndef SURGSIM_FRAMEWORK_REPRESENTATION_H 17 #define SURGSIM_FRAMEWORK_REPRESENTATION_H 21 #include "SurgSim/Framework/Component.h" 58 bool doInitialize()
override;
59 bool doWakeUp()
override;
65 #endif // SURGSIM_FRAMEWORK_REPRESENTATION_H Wraps glewInit() to separate the glew opengl definitions from the osg opengl definitions only imgui n...
Definition: AddRandomSphereBehavior.cpp:36
virtual SurgSim::Math::RigidTransform3d getPose() const
Get the pose of the representation in world coordinates.
Definition: Representation.cpp:54
Component is the main interface class to pass information to the system managers each will decide whe...
Definition: Component.h:42
Representation(const std::string &name)
Constructor.
Definition: Representation.cpp:28
virtual void setLocalPose(const SurgSim::Math::RigidTransform3d &pose)
Set the pose of the representation with respect to the Scene Element.
Definition: Representation.cpp:49
Representations are manifestations of a SceneElement.
Definition: Representation.h:33
virtual SurgSim::Math::RigidTransform3d getLocalPose() const
Get the pose of the representation with respect to the Scene Element.
Definition: Representation.cpp:67
virtual ~Representation()
Destructor.
Definition: Representation.cpp:35