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SurgSim::Framework::Component Class Referenceabstract

Component is the main interface class to pass information to the system managers each will decide whether to handle a component of a given type or not. More...

#include <Component.h>

Inheritance diagram for SurgSim::Framework::Component:
SurgSim::Framework::Accessible SurgSim::Framework::FactoryBase1< Component, std::string > MockComponent MockComponent SerializationMockComponent SurgSim::Collision::ContactFilter SurgSim::Framework::Behavior SurgSim::Framework::PoseComponent SurgSim::Framework::Representation SurgSim::Graphics::Material SurgSim::Graphics::View SurgSim::Physics::ConstraintComponent TestComponent1 TestComponent2 TestComponent3

Public Member Functions

 Component (const std::string &name)
 Constructor. More...
 
virtual ~Component ()
 Destructor.
 
std::string getName () const
 Gets component name. More...
 
std::string getFullName () const
 Gets a string containing the name of the Component and (if it has one) its SceneElement. More...
 
void setName (const std::string &name)
 Sets the name of component. More...
 
boost::uuids::uuid getUuid () const
 Gets the id of the component.
 
bool isInitialized () const
 
bool initialize (const std::weak_ptr< Runtime > &runtime)
 Initialize this component, this needs to be called before wakeUp() can be called. More...
 
bool isAwake () const
 
bool wakeUp ()
 Wakeup this component, this will be called when the component is inserted into the ComponentManager that is responsible for handling this component. More...
 
void retire ()
 Retire this component, this will be called when the component is removed from the ComponentManager that is responsible for handling this component. More...
 
void setScene (std::weak_ptr< Scene > scene)
 Sets the scene. More...
 
std::shared_ptr< ScenegetScene ()
 Gets the scene. More...
 
void setSceneElement (std::weak_ptr< SceneElement > sceneElement)
 Sets the scene element. More...
 
std::shared_ptr< SceneElementgetSceneElement ()
 Gets the scene element. More...
 
std::shared_ptr< const SceneElementgetSceneElement () const
 Gets the scene element, constant version. More...
 
std::shared_ptr< RuntimegetRuntime () const
 Get the runtime which contains this component. More...
 
virtual std::string getClassName () const
 The class name for this class, this being the base class it should return SurgSim::Framework::Component but this would make missing implemenentations of this hard to catch, therefore this calls SURGSIM_FAILURE. More...
 
std::shared_ptr< ComponentgetSharedPtr ()
 Gets a shared pointer to this component. More...
 
virtual bool doInitialize ()=0
 Interface to be implemented by derived classes. More...
 
virtual bool doWakeUp ()=0
 Interface to be implemented by derived classes. More...
 
virtual void doRetire ()
 Interface to be implemented by derived classes Has a default implementation, does nothing.
 
bool isActive () const
 
virtual void setLocalActive (bool val)
 Set the component's active state. More...
 
bool isLocalActive () const
 
- Public Member Functions inherited from SurgSim::Framework::Accessible
 Accessible ()
 Default Constructor.
 
 ~Accessible ()
 Destructor.
 
template<class T >
getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
 
boost::any getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found. More...
 
template<class T >
bool getValue (const std::string &name, T *value) const
 Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
 
void setValue (const std::string &name, const boost::any &value)
 Sets a value of a property that has setter. More...
 
bool isReadable (const std::string &name) const
 Check whether a property is readable. More...
 
bool isWriteable (const std::string &name) const
 Check whether a property is writable. More...
 
void setGetter (const std::string &name, GetterType func)
 Sets a getter for a given property. More...
 
void setSetter (const std::string &name, SetterType func)
 Sets a setter for a given property. More...
 
void setAccessors (const std::string &name, GetterType getter, SetterType setter)
 Sets the accessors getter and setter in one function. More...
 
void removeAccessors (const std::string &name)
 Removes all the accessors (getter and setter) for a given property. More...
 
void forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty)
 Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
 
void setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder)
 Sets the functions used to convert data from and to a YAML::Node. More...
 
void setDecoder (const std::string &name, DecoderType decoder)
 Sets the functions used to convert data from a YAML::Node. More...
 
YAML::Node encode () const
 Encode this Accessible to a YAML::Node. More...
 
void decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())
 Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
 
std::vector< std::string > getProperties ()
 
template<>
boost::any getValue (const std::string &name) const
 

Protected Member Functions

virtual std::shared_ptr< PoseComponentgetPoseComponent ()
 Get the PoseComponent for this component. More...
 
virtual std::shared_ptr< const PoseComponentgetPoseComponent () const
 Get the PoseComponent for this component, constant access. More...
 

Additional Inherited Members

- Public Types inherited from SurgSim::Framework::Accessible
typedef std::function< boost::any(void)> GetterType
 
typedef std::function< void(boost::any)> SetterType
 
typedef std::function< YAML::Node(void)> EncoderType
 
typedef std::function< void(const YAML::Node *)> DecoderType
 
- Public Types inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
typedef ObjectFactory1< Component, std::string > FactoryType
 
- Static Public Member Functions inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
static FactoryTypegetFactory ()
 

Detailed Description

Component is the main interface class to pass information to the system managers each will decide whether to handle a component of a given type or not.

Components will get initialized by having doInit(), and doWakeUp() called in succession, all components together will have doInit() called before any component will recieve doWakeUp()

Constructor & Destructor Documentation

§ Component()

SurgSim::Framework::Component::Component ( const std::string &  name)
explicit

Constructor.

Parameters
nameName of the component

Member Function Documentation

§ doInitialize()

virtual bool SurgSim::Framework::Component::doInitialize ( )
pure virtual

Interface to be implemented by derived classes.

Returns
True if component is initialized successfully; otherwise, false.

Implemented in SurgSim::Physics::MockFem1DRepresentation, SurgSim::Physics::MassSpringRepresentation, SurgSim::Physics::VirtualToolCoupler, SurgSim::Physics::FemRepresentation, MockBehavior, SurgSim::Graphics::OsgView, SurgSim::Physics::DeformableRepresentation, SurgSim::Particles::SphRepresentation, MockComponent, TestComponent3, SurgSim::Physics::RigidRepresentationBase, StaplerBehavior, SurgSim::Graphics::OsgTextRepresentation, SurgSim::Graphics::OsgScreenSpaceQuadRepresentation, SurgSim::Particles::Representation, SurgSim::Graphics::OsgMaterial, SurgSim::Framework::SamplingMetricBase, PrintoutBehavior, SurgSim::Physics::Fem3DRepresentation, SurgSim::Graphics::OsgSkeletonRepresentation, SurgSim::Physics::Fem1DRepresentation, SurgSim::Blocks::KeyboardTogglesComponentBehavior, SurgSim::Graphics::PaintBehavior, SurgSim::Physics::Fem2DRepresentation, SurgSim::Graphics::OsgMeshRepresentation, SurgSim::Blocks::VisualizeContactsBehavior, TestComponent2, SurgSim::Blocks::DriveElementFromInputBehavior, SurgSim::Blocks::KeyboardCallbackBehavior, SurgSim::Blocks::TransferPhysicsToVerticesBehavior, SurgSim::Blocks::CompoundShapeToGraphics, SurgSim::Input::InputComponent, SurgSim::Input::OutputComponent, SurgSim::Blocks::KnotIdentificationBehavior, SurgSim::Collision::ShapeCollisionRepresentation, SurgSim::Graphics::OsgCurveRepresentation, MockComponent, SurgSim::Physics::ConstraintComponent, SurgSim::Framework::MockReceiver, SurgSim::EditDebug::VisualDebugBehavior, SurgSim::Collision::ElementContactFilter, SurgSim::Blocks::AddRandomSphereBehavior, SurgSim::Physics::RigidCollisionRepresentation, SurgSim::Blocks::KeyBehavior, TestComponent1, AddSphereFromInputBehavior, and SerializationMockComponent.

§ doWakeUp()

virtual bool SurgSim::Framework::Component::doWakeUp ( )
pure virtual

§ getClassName()

std::string SurgSim::Framework::Component::getClassName ( ) const
virtual

The class name for this class, this being the base class it should return SurgSim::Framework::Component but this would make missing implemenentations of this hard to catch, therefore this calls SURGSIM_FAILURE.

Note
Use the SURGSIM_CLASSNAME macro in derived classes.
Returns
The fully namespace qualified name of this class.

Reimplemented in TestComponent3, TestComponent2, and TestComponent1.

§ getFullName()

std::string SurgSim::Framework::Component::getFullName ( ) const

Gets a string containing the name of the Component and (if it has one) its SceneElement.

Returns
Name of Component and SceneElement.

§ getName()

std::string SurgSim::Framework::Component::getName ( ) const

Gets component name.

Returns
Name of this component.

§ getPoseComponent() [1/2]

std::shared_ptr< PoseComponent > SurgSim::Framework::Component::getPoseComponent ( )
protectedvirtual

Get the PoseComponent for this component.

Returns
The PoseComponent

Reimplemented in SurgSim::Framework::PoseComponent.

§ getPoseComponent() [2/2]

std::shared_ptr< const PoseComponent > SurgSim::Framework::Component::getPoseComponent ( ) const
protectedvirtual

Get the PoseComponent for this component, constant access.

Returns
The PoseComponent

Reimplemented in SurgSim::Framework::PoseComponent.

§ getRuntime()

std::shared_ptr< Runtime > SurgSim::Framework::Component::getRuntime ( ) const

Get the runtime which contains this component.

Returns
The runtime which contains this component.

§ getScene()

std::shared_ptr< Scene > SurgSim::Framework::Component::getScene ( )

Gets the scene.

Returns
The scene for this component

§ getSceneElement() [1/2]

std::shared_ptr< SceneElement > SurgSim::Framework::Component::getSceneElement ( )

Gets the scene element.

Returns
The scene element for this component.

§ getSceneElement() [2/2]

std::shared_ptr< const SceneElement > SurgSim::Framework::Component::getSceneElement ( ) const

Gets the scene element, constant version.

Returns
The scene element for this component.

§ getSharedPtr()

std::shared_ptr< Component > SurgSim::Framework::Component::getSharedPtr ( )

Gets a shared pointer to this component.

Returns
The shared pointer.

§ initialize()

bool SurgSim::Framework::Component::initialize ( const std::weak_ptr< Runtime > &  runtime)

Initialize this component, this needs to be called before wakeUp() can be called.

This will be done automatically by the Scene hierarchy, either in SceneElement::addComponent(), if SceneElement has already been added to the Scene, or through Scene::addSceneElement() on all Components on the SceneElement.

Parameters
runtimeThe runtime which contains this component.
Returns
True if this component is initialized successfully; otherwise, false.

§ isActive()

bool SurgSim::Framework::Component::isActive ( ) const
Returns
True if this component is active and its SceneElement (if any) is also active; Otherwise, false.

§ isAwake()

bool SurgSim::Framework::Component::isAwake ( ) const
Returns
True if this component is awake; otherwise, false.

§ isInitialized()

bool SurgSim::Framework::Component::isInitialized ( ) const
Returns
True if this component is initialized; otherwise, false.

§ isLocalActive()

bool SurgSim::Framework::Component::isLocalActive ( ) const
Returns
True if this component is active Otherwise, false.

§ retire()

void SurgSim::Framework::Component::retire ( )

Retire this component, this will be called when the component is removed from the ComponentManager that is responsible for handling this component.

This gives the component a chance to get rid of all shared objects

§ setLocalActive()

void SurgSim::Framework::Component::setLocalActive ( bool  val)
virtual

Set the component's active state.

Parameters
valIf true component is active, inactive if false.

Reimplemented in SurgSim::Physics::VirtualToolCoupler, and SurgSim::Graphics::OsgCamera.

§ setName()

void SurgSim::Framework::Component::setName ( const std::string &  name)

Sets the name of component.

Parameters
nameThe name of this component.

§ setScene()

void SurgSim::Framework::Component::setScene ( std::weak_ptr< Scene scene)

Sets the scene.

Parameters
sceneThe scene for this component

§ setSceneElement()

void SurgSim::Framework::Component::setSceneElement ( std::weak_ptr< SceneElement sceneElement)

Sets the scene element.

Parameters
sceneElementThe scene element for this component.

§ wakeUp()

bool SurgSim::Framework::Component::wakeUp ( )

Wakeup this component, this will be called when the component is inserted into the ComponentManager that is responsible for handling this component.

Returns
True if this component is woken up successfully; otherwise, false.

The documentation for this class was generated from the following files: