opensurgsim
SceneryRepresentation.h
1 // This file is a part of the OpenSurgSim project.
2 // Copyright 2013, SimQuest Solutions Inc.
3 //
4 // Licensed under the Apache License, Version 2.0 (the "License");
5 // you may not use this file except in compliance with the License.
6 // You may obtain a copy of the License at
7 //
8 // http://www.apache.org/licenses/LICENSE-2.0
9 //
10 // Unless required by applicable law or agreed to in writing, software
11 // distributed under the License is distributed on an "AS IS" BASIS,
12 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 // See the License for the specific language governing permissions and
14 // limitations under the License.
15 
16 #ifndef SURGSIM_GRAPHICS_SCENERYREPRESENTATION_H
17 #define SURGSIM_GRAPHICS_SCENERYREPRESENTATION_H
18 
19 #include "SurgSim/Graphics/Representation.h"
20 
21 #include <string>
22 
23 namespace SurgSim
24 {
25 namespace Framework
26 {
27 class Asset;
28 }
29 
30 namespace Graphics
31 {
32 
33 class Model;
34 
36 class SceneryRepresentation : public virtual Representation
37 {
38 public:
39 
42  explicit SceneryRepresentation(const std::string& name);
43 
47  virtual void loadModel(const std::string& fileName) = 0;
48 
51  virtual void setModel(std::shared_ptr<SurgSim::Framework::Asset> model) = 0;
52 
54  virtual std::shared_ptr<Model> getModel() const = 0;
55 };
56 
57 }; // namespace Graphics
58 }; // namespace SurgSim
59 
60 #endif // SURGSIM_GRAPHICS_SCENERYREPRESENTATION_H
Wraps glewInit() to separate the glew opengl definitions from the osg opengl definitions only imgui n...
Definition: AddRandomSphereBehavior.cpp:36
Model
The models of LabJack devices. Numbers come from LabJackUD.h.
Definition: LabJackDevice.h:117
Base class defining the interface for a Graphics Scenery Object.
Definition: SceneryRepresentation.h:36
Base graphics representation class, which defines the interface that all graphics representations mus...
Definition: Representation.h:40