16 #ifndef SURGSIM_GRAPHICS_SCENERYREPRESENTATION_H 17 #define SURGSIM_GRAPHICS_SCENERYREPRESENTATION_H 19 #include "SurgSim/Graphics/Representation.h" 47 virtual void loadModel(
const std::string& fileName) = 0;
51 virtual void setModel(std::shared_ptr<SurgSim::Framework::Asset> model) = 0;
54 virtual std::shared_ptr<Model> getModel()
const = 0;
60 #endif // SURGSIM_GRAPHICS_SCENERYREPRESENTATION_H Wraps glewInit() to separate the glew opengl definitions from the osg opengl definitions only imgui n...
Definition: AddRandomSphereBehavior.cpp:36
Model
The models of LabJack devices. Numbers come from LabJackUD.h.
Definition: LabJackDevice.h:117
Base class defining the interface for a Graphics Scenery Object.
Definition: SceneryRepresentation.h:36
Base graphics representation class, which defines the interface that all graphics representations mus...
Definition: Representation.h:40