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SurgSim::Graphics::Representation Class Referenceabstract

Base graphics representation class, which defines the interface that all graphics representations must implement. More...

#include <Representation.h>

Inheritance diagram for SurgSim::Graphics::Representation:
SurgSim::Framework::Representation SurgSim::Framework::Component SurgSim::Framework::Accessible SurgSim::Framework::FactoryBase1< Component, std::string > MockRepresentation SurgSim::Graphics::AxesRepresentation SurgSim::Graphics::BoxRepresentation SurgSim::Graphics::Camera SurgSim::Graphics::CapsuleRepresentation SurgSim::Graphics::CurveRepresentation SurgSim::Graphics::CylinderRepresentation SurgSim::Graphics::Light SurgSim::Graphics::MeshRepresentation SurgSim::Graphics::OctreeRepresentation SurgSim::Graphics::OsgRepresentation SurgSim::Graphics::PlaneRepresentation SurgSim::Graphics::PointCloudRepresentation SurgSim::Graphics::SceneryRepresentation SurgSim::Graphics::ScreenSpaceQuadRepresentation SurgSim::Graphics::SkeletonRepresentation SurgSim::Graphics::SphereRepresentation SurgSim::Graphics::TextRepresentation SurgSim::Graphics::VectorFieldRepresentation

Public Member Functions

 Representation (const std::string &name)
 Constructor. More...
 
virtual ~Representation ()
 Destructor.
 
virtual bool setMaterial (std::shared_ptr< SurgSim::Framework::Component > material)=0
 Sets the material that defines the visual appearance of the representation. More...
 
virtual std::shared_ptr< MaterialgetMaterial () const =0
 Gets the material that defines the visual appearance of the representation. More...
 
void setMaterialReference (const std::string &materialName)
 
std::string getMaterialReference () const
 
virtual void clearMaterial ()=0
 Removes the material from the representation.
 
virtual void setDrawAsWireFrame (bool val)=0
 Sets the representation to render as a wire frame. More...
 
virtual bool getDrawAsWireFrame () const =0
 Return if the representation is rendered as a wire frame. More...
 
virtual void setGenerateTangents (bool value)=0
 Enable or disable the generation of tangents. More...
 
virtual bool isGeneratingTangents () const =0
 
virtual void update (double dt)=0
 Updates the representation. More...
 
virtual bool addGroupReference (const std::string &name)
 Add a reference to a group, this will eventual add this representation to the group with the the same name. More...
 
void addGroupReferences (const std::vector< std::string > &groups)
 Adds a list of group references. More...
 
void setGroupReferences (const std::vector< std::string > &groups)
 Sets the list of group references. More...
 
void setGroupReference (const std::string &group)
 Helper functions, this clears all the references and sets, only the reference given in the parameter. More...
 
std::vector< std::string > getGroupReferences () const
 Gets group references. More...
 
bool removeGroupReference (const std::string &group)
 Function to remove an unwanted reference. More...
 
void clearGroupReferences ()
 Clear all the Group references.
 
virtual void addUniform (std::shared_ptr< UniformBase > uniform)=0
 Adds a uniform to this representation. More...
 
virtual void addUniform (const std::string &type, const std::string &name, const boost::any &value)=0
 Adds and a uniform to this representation and set its value. More...
 
virtual void setUniforms (const std::vector< std::shared_ptr< UniformBase >> &uniforms)=0
 Sets a set of uniforms for this representation. More...
 
virtual std::vector< std::shared_ptr< UniformBase > > getUniforms () const =0
 
bool doWakeUp () override
 Interface to be implemented by derived classes. More...
 
- Public Member Functions inherited from SurgSim::Framework::Representation
 Representation (const std::string &name)
 Constructor. More...
 
virtual void setLocalPose (const SurgSim::Math::RigidTransform3d &pose)
 Set the pose of the representation with respect to the Scene Element. More...
 
virtual SurgSim::Math::RigidTransform3d getLocalPose () const
 Get the pose of the representation with respect to the Scene Element. More...
 
virtual SurgSim::Math::RigidTransform3d getPose () const
 Get the pose of the representation in world coordinates. More...
 
- Public Member Functions inherited from SurgSim::Framework::Component
 Component (const std::string &name)
 Constructor. More...
 
virtual ~Component ()
 Destructor.
 
std::string getName () const
 Gets component name. More...
 
std::string getFullName () const
 Gets a string containing the name of the Component and (if it has one) its SceneElement. More...
 
void setName (const std::string &name)
 Sets the name of component. More...
 
boost::uuids::uuid getUuid () const
 Gets the id of the component.
 
bool isInitialized () const
 
bool initialize (const std::weak_ptr< Runtime > &runtime)
 Initialize this component, this needs to be called before wakeUp() can be called. More...
 
bool isAwake () const
 
bool wakeUp ()
 Wakeup this component, this will be called when the component is inserted into the ComponentManager that is responsible for handling this component. More...
 
void retire ()
 Retire this component, this will be called when the component is removed from the ComponentManager that is responsible for handling this component. More...
 
void setScene (std::weak_ptr< Scene > scene)
 Sets the scene. More...
 
std::shared_ptr< ScenegetScene ()
 Gets the scene. More...
 
void setSceneElement (std::weak_ptr< SceneElement > sceneElement)
 Sets the scene element. More...
 
std::shared_ptr< SceneElementgetSceneElement ()
 Gets the scene element. More...
 
std::shared_ptr< const SceneElementgetSceneElement () const
 Gets the scene element, constant version. More...
 
std::shared_ptr< RuntimegetRuntime () const
 Get the runtime which contains this component. More...
 
virtual std::string getClassName () const
 The class name for this class, this being the base class it should return SurgSim::Framework::Component but this would make missing implemenentations of this hard to catch, therefore this calls SURGSIM_FAILURE. More...
 
std::shared_ptr< ComponentgetSharedPtr ()
 Gets a shared pointer to this component. More...
 
virtual void doRetire ()
 Interface to be implemented by derived classes Has a default implementation, does nothing.
 
bool isActive () const
 
virtual void setLocalActive (bool val)
 Set the component's active state. More...
 
bool isLocalActive () const
 
- Public Member Functions inherited from SurgSim::Framework::Accessible
 Accessible ()
 Default Constructor.
 
 ~Accessible ()
 Destructor.
 
template<class T >
getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
 
boost::any getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found. More...
 
template<class T >
bool getValue (const std::string &name, T *value) const
 Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
 
void setValue (const std::string &name, const boost::any &value)
 Sets a value of a property that has setter. More...
 
bool isReadable (const std::string &name) const
 Check whether a property is readable. More...
 
bool isWriteable (const std::string &name) const
 Check whether a property is writable. More...
 
void setGetter (const std::string &name, GetterType func)
 Sets a getter for a given property. More...
 
void setSetter (const std::string &name, SetterType func)
 Sets a setter for a given property. More...
 
void setAccessors (const std::string &name, GetterType getter, SetterType setter)
 Sets the accessors getter and setter in one function. More...
 
void removeAccessors (const std::string &name)
 Removes all the accessors (getter and setter) for a given property. More...
 
void forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty)
 Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
 
void setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder)
 Sets the functions used to convert data from and to a YAML::Node. More...
 
void setDecoder (const std::string &name, DecoderType decoder)
 Sets the functions used to convert data from a YAML::Node. More...
 
YAML::Node encode () const
 Encode this Accessible to a YAML::Node. More...
 
void decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())
 Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
 
std::vector< std::string > getProperties ()
 
template<>
boost::any getValue (const std::string &name) const
 

Static Public Attributes

static const std::string DefaultGroupName = "__OssDefault__"
 
static const std::string DefaultHudGroupName = "__OssDefaultHud__"
 

Additional Inherited Members

- Public Types inherited from SurgSim::Framework::Accessible
typedef std::function< boost::any(void)> GetterType
 
typedef std::function< void(boost::any)> SetterType
 
typedef std::function< YAML::Node(void)> EncoderType
 
typedef std::function< void(const YAML::Node *)> DecoderType
 
- Public Types inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
typedef ObjectFactory1< Component, std::string > FactoryType
 
- Static Public Member Functions inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
static FactoryTypegetFactory ()
 
- Protected Member Functions inherited from SurgSim::Framework::Component
virtual std::shared_ptr< PoseComponentgetPoseComponent ()
 Get the PoseComponent for this component. More...
 
virtual std::shared_ptr< const PoseComponentgetPoseComponent () const
 Get the PoseComponent for this component, constant access. More...
 

Detailed Description

Base graphics representation class, which defines the interface that all graphics representations must implement.

A Graphics::Representation is the visual Framework::Representation of a Framework::SceneElement in the Framework::Scene. Graphical representations can request to be assigned to groups, groups are used to select certain elements for rendering in various special effects.

Constructor & Destructor Documentation

§ Representation()

SurgSim::Graphics::Representation::Representation ( const std::string &  name)
explicit

Constructor.

Parameters
nameName of the representation

Member Function Documentation

§ addGroupReference()

bool SurgSim::Graphics::Representation::addGroupReference ( const std::string &  name)
virtual

Add a reference to a group, this will eventual add this representation to the group with the the same name.

Parameters
nameThe name of the group.
Returns
true if it succeeds, false if the group reference already exists.

Reimplemented in SurgSim::Graphics::Camera.

§ addGroupReferences()

void SurgSim::Graphics::Representation::addGroupReferences ( const std::vector< std::string > &  groups)

Adds a list of group references.

Parameters
groupsThe references.

§ addUniform() [1/2]

virtual void SurgSim::Graphics::Representation::addUniform ( std::shared_ptr< UniformBase uniform)
pure virtual

Adds a uniform to this representation.

Parameters
uniformUniform to add.

Implemented in MockCamera, MockRepresentation, and SurgSim::Graphics::OsgRepresentation.

§ addUniform() [2/2]

virtual void SurgSim::Graphics::Representation::addUniform ( const std::string &  type,
const std::string &  name,
const boost::any &  value 
)
pure virtual

Adds and a uniform to this representation and set its value.

Parameters
typethe type of the uniform
nameName used in shader code to access this uniform
valueThe value for this uniform

Implemented in MockCamera, MockRepresentation, and SurgSim::Graphics::OsgRepresentation.

§ doWakeUp()

bool SurgSim::Graphics::Representation::doWakeUp ( )
overridevirtual

Interface to be implemented by derived classes.

Returns
True if component is woken up successfully; otherwise, false.

Reimplemented from SurgSim::Framework::Representation.

§ getDrawAsWireFrame()

virtual bool SurgSim::Graphics::Representation::getDrawAsWireFrame ( ) const
pure virtual

Return if the representation is rendered as a wire frame.

Returns
True if this representation is rendered as a wireframe; false if not.

Implemented in MockCamera, MockRepresentation, and SurgSim::Graphics::OsgRepresentation.

§ getGroupReferences()

std::vector< std::string > SurgSim::Graphics::Representation::getGroupReferences ( ) const

Gets group references.

Returns
The group references.

§ getMaterial()

virtual std::shared_ptr<Material> SurgSim::Graphics::Representation::getMaterial ( ) const
pure virtual

Gets the material that defines the visual appearance of the representation.

Returns
Graphics material

Implemented in MockCamera, MockRepresentation, SurgSim::Graphics::OsgCamera, and SurgSim::Graphics::OsgRepresentation.

§ getUniforms()

virtual std::vector<std::shared_ptr<UniformBase> > SurgSim::Graphics::Representation::getUniforms ( ) const
pure virtual
Returns
the uniforms used for this representation

Implemented in MockCamera, MockRepresentation, and SurgSim::Graphics::OsgRepresentation.

§ isGeneratingTangents()

virtual bool SurgSim::Graphics::Representation::isGeneratingTangents ( ) const
pure virtual
Returns
whether tangent generation is on or off

Implemented in MockCamera, MockRepresentation, and SurgSim::Graphics::OsgRepresentation.

§ removeGroupReference()

bool SurgSim::Graphics::Representation::removeGroupReference ( const std::string &  group)

Function to remove an unwanted reference.

Parameters
groupThe name of the reference that should be removed
Returns
true If the reference was found and removed

§ setDrawAsWireFrame()

virtual void SurgSim::Graphics::Representation::setDrawAsWireFrame ( bool  val)
pure virtual

Sets the representation to render as a wire frame.

Parameters
valtrue if this representation should be rendered as a wireframe.

Implemented in MockCamera, MockRepresentation, and SurgSim::Graphics::OsgRepresentation.

§ setGenerateTangents()

virtual void SurgSim::Graphics::Representation::setGenerateTangents ( bool  value)
pure virtual

Enable or disable the generation of tangents.

Parameters
valuetrue enables tangent generation, false otherwise

Implemented in MockCamera, MockRepresentation, SurgSim::Graphics::OsgCamera, SurgSim::Graphics::OsgRepresentation, and SurgSim::Graphics::OsgSceneryRepresentation.

§ setGroupReference()

void SurgSim::Graphics::Representation::setGroupReference ( const std::string &  group)

Helper functions, this clears all the references and sets, only the reference given in the parameter.

Parameters
groupThe reference to be used for this representation

§ setGroupReferences()

void SurgSim::Graphics::Representation::setGroupReferences ( const std::vector< std::string > &  groups)

Sets the list of group references.

Clearing all the old references

Parameters
groupsThe references.

§ setMaterial()

virtual bool SurgSim::Graphics::Representation::setMaterial ( std::shared_ptr< SurgSim::Framework::Component material)
pure virtual

Sets the material that defines the visual appearance of the representation.

Parameters
materialGraphics material
Returns
True if set successfully, otherwise false

Implemented in MockCamera, MockRepresentation, SurgSim::Graphics::OsgCamera, and SurgSim::Graphics::OsgRepresentation.

§ setUniforms()

virtual void SurgSim::Graphics::Representation::setUniforms ( const std::vector< std::shared_ptr< UniformBase >> &  uniforms)
pure virtual

Sets a set of uniforms for this representation.

Parameters
uniformsthe uniforms to be used in this representation

Implemented in MockCamera, MockRepresentation, and SurgSim::Graphics::OsgRepresentation.

§ update()

virtual void SurgSim::Graphics::Representation::update ( double  dt)
pure virtual

Updates the representation.

Parameters
dtThe time in seconds of the preceding timestep.

Implemented in MockCamera, MockRepresentation, SurgSim::Graphics::OsgRepresentation, and SurgSim::Graphics::OsgCamera.


The documentation for this class was generated from the following files: