opensurgsim
SphereElement.h
1 // This file is a part of the OpenSurgSim project.
2 // Copyright 2013, SimQuest Solutions Inc.
3 //
4 // Licensed under the Apache License, Version 2.0 (the "License");
5 // you may not use this file except in compliance with the License.
6 // You may obtain a copy of the License at
7 //
8 // http://www.apache.org/licenses/LICENSE-2.0
9 //
10 // Unless required by applicable law or agreed to in writing, software
11 // distributed under the License is distributed on an "AS IS" BASIS,
12 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 // See the License for the specific language governing permissions and
14 // limitations under the License.
15 
16 #ifndef SURGSIM_BLOCKS_SPHEREELEMENT_H
17 #define SURGSIM_BLOCKS_SPHEREELEMENT_H
18 
19 #include <string>
20 
21 #include "SurgSim/Framework/SceneElement.h"
23 
24 
25 namespace SurgSim
26 {
27 
28 namespace Blocks
29 {
30 
32 {
33 public:
36  explicit SphereElement(const std::string& name);
37 
38 protected:
39  bool doInitialize() override;
40 };
41 
42 
43 };
44 };
45 
46 #endif
Wraps glewInit() to separate the glew opengl definitions from the osg opengl definitions only imgui n...
Definition: AddRandomSphereBehavior.cpp:36
bool doInitialize() override
Method to initialize this SceneElement.
Definition: SphereElement.cpp:43
Definition: SphereElement.h:31
Definitions of 2x2 and 3x3 rigid (isometric) transforms.
SceneElement is the basic part of a scene, it is a container of components.
Definition: SceneElement.h:51
SphereElement(const std::string &name)
Constructor.
Definition: SphereElement.cpp:38