opensurgsim
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Base class for mesh structures, handling basic vertex functionality. More...
#include <Vertices.h>
Public Types | |
typedef Vertex< VertexData > | VertexType |
Vertex type for convenience. | |
Public Member Functions | |
Vertices () | |
Constructor. | |
template<class V > | |
Vertices (const Vertices< V > &other) | |
Copy constructor when the template data is a different type In this case, no data will be copied. More... | |
template<class V > | |
Vertices< VertexData > & | operator= (const Vertices< V > &other) |
Assignment when the template data is a different type In this case, no data will be copied. More... | |
virtual | ~Vertices () |
Destructor. | |
void | clear () |
Clear mesh to return to an empty state (no vertices). | |
bool | update () |
Performs any updates that are required when the vertices are modified. More... | |
size_t | addVertex (const VertexType &vertex) |
Adds a vertex to the mesh. More... | |
size_t | getNumVertices () const |
Returns the number of vertices in this mesh. | |
const VertexType & | getVertex (size_t id) const |
Returns the specified vertex. | |
VertexType & | getVertex (size_t id) |
Returns the specified vertex (non const version). | |
const std::vector< VertexType > & | getVertices () const |
Returns a vector containing the position of each vertex. | |
std::vector< VertexType > & | getVertices () |
Returns a vector containing the position of each vertex (non const version). | |
void | setVertexPosition (size_t id, const SurgSim::Math::Vector3d &position) |
Sets the position of a vertex. More... | |
const SurgSim::Math::Vector3d & | getVertexPosition (size_t id) const |
Returns the position of a vertex. More... | |
void | setVertexPositions (const std::vector< SurgSim::Math::Vector3d > &positions, bool doUpdate=true) |
Sets the position of each vertex. More... | |
void | transform (const Math::RigidTransform3d &pose) |
Apply a rigid transform to each vertex. More... | |
bool | operator== (const Vertices &mesh) const |
Compares the mesh with another one (equality) More... | |
bool | operator!= (const Vertices &mesh) const |
Compares the mesh with another one (inequality) More... | |
Protected Member Functions | |
virtual void | doClearVertices () |
Remove all vertices from the mesh. | |
virtual bool | isEqual (const Vertices &mesh) const |
Internal comparison of meshes of the same type: returns true if equal, false if not equal. More... | |
Base class for mesh structures, handling basic vertex functionality.
Vertices is to be used purely as a data structure and not provide implementation of algorithms. For example, a physics FEM is not a subclass of Vertices, but may use a Mesh for storing the structure of the FEM.
Subclasses of this class should handle the elements required for a specific type of mesh (as simple as just a generic triangle mesh or as specific as a triangle mesh for collision detection, which might also specify the data types for the vertex and elements).
It is recommended that subclasses of this class also provide convenience methods for creation of vertices and elements, and the data each contains. A method such as createVertex(position, other data...) simplifies the creation of vertices and the data required. This method would use the addVertex() method to add the created vertices to the Mesh.
VertexData | Type of extra data stored in each vertex (void for no data) |
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explicit |
size_t SurgSim::DataStructures::Vertices< VertexData >::addVertex | ( | const VertexType & | vertex | ) |
Adds a vertex to the mesh.
Recommend that subclasses with a specific purpose (such as for use in collision detection), have a createVertex(position, other data...) method which performs any checking desired and sets up the vertex data based on the other parameters.
vertex | Vertex to add to the mesh |
const SurgSim::Math::Vector3d & SurgSim::DataStructures::Vertices< VertexData >::getVertexPosition | ( | size_t | id | ) | const |
Returns the position of a vertex.
id | Unique ID of the vertex |
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protectedvirtual |
Internal comparison of meshes of the same type: returns true if equal, false if not equal.
Override this method to provide custom comparison. Base Mesh implementation compares vertices: the order of vertices must also match to be considered equal.
mesh | Mesh must be of the same type as that which it is compared against |
Reimplemented in SurgSim::DataStructures::TriangleMesh< VertexData, EdgeData, TriangleData >, SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >, SurgSim::DataStructures::TriangleMesh< VertexData, EdgeData, SegmentEmptyData >, and SurgSim::DataStructures::TetrahedronMesh< VertexData, EdgeData, TriangleData, TetrahedronData >.
bool SurgSim::DataStructures::Vertices< VertexData >::operator!= | ( | const Vertices< VertexData > & | mesh | ) | const |
Compares the mesh with another one (inequality)
mesh | The Vertices to compare it to |
Vertices< VertexData > & SurgSim::DataStructures::Vertices< VertexData >::operator= | ( | const Vertices< V > & | other | ) |
bool SurgSim::DataStructures::Vertices< VertexData >::operator== | ( | const Vertices< VertexData > & | mesh | ) | const |
Compares the mesh with another one (equality)
mesh | The Vertices to compare it to |
void SurgSim::DataStructures::Vertices< VertexData >::setVertexPosition | ( | size_t | id, |
const SurgSim::Math::Vector3d & | position | ||
) |
Sets the position of a vertex.
id | Unique ID of the vertex |
position | Position of the vertex |
void SurgSim::DataStructures::Vertices< VertexData >::setVertexPositions | ( | const std::vector< SurgSim::Math::Vector3d > & | positions, |
bool | doUpdate = true |
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) |
Sets the position of each vertex.
positions | Vector containing new position for each vertex |
doUpdate | True to perform an update after setting the vertices, false to skip update; default is true. |
void SurgSim::DataStructures::Vertices< VertexData >::transform | ( | const Math::RigidTransform3d & | pose | ) |
Apply a rigid transform to each vertex.
pose | the rigid transform to apply |
bool SurgSim::DataStructures::Vertices< VertexData >::update | ( | ) |
Performs any updates that are required when the vertices are modified.
Calls doUpdate() to perform the updates.