opensurgsim
SurgSim::Graphics::RenderPass Member List

This is the complete list of members for SurgSim::Graphics::RenderPass, including all inherited members.

addComponent(std::shared_ptr< Component > component)SurgSim::Framework::SceneElement
addToGroup(const std::string &group)SurgSim::Framework::SceneElement
decode(const YAML::Node &node)SurgSim::Framework::SceneElementvirtual
doInitialize() overrideSurgSim::Graphics::RenderPassvirtual
encode(bool standalone) constSurgSim::Framework::SceneElementvirtual
getCamera()SurgSim::Graphics::RenderPass
getClassName() constSurgSim::Framework::SceneElementvirtual
getComponent(const std::string &name) constSurgSim::Framework::SceneElement
getComponents() constSurgSim::Framework::SceneElement
getComponents() constSurgSim::Framework::SceneElement
getGroups() constSurgSim::Framework::SceneElement
getMaterial()SurgSim::Graphics::RenderPass
getName() constSurgSim::Framework::SceneElement
getPose() constSurgSim::Framework::SceneElement
getPoseComponent()SurgSim::Framework::SceneElement
getRenderTarget()SurgSim::Graphics::RenderPass
getRuntime()SurgSim::Framework::SceneElement
getScene()SurgSim::Framework::SceneElement
getSharedPtr()SurgSim::Framework::SceneElement
getValue(const std::string &component, const std::string &property) constSurgSim::Framework::SceneElement
getValue(const std::string &component, const std::string &property) constSurgSim::Framework::SceneElement
getValue(const std::string &component, const std::string &property, T *value) constSurgSim::Framework::SceneElement
hideColorTarget()SurgSim::Graphics::RenderPass
hideDepthTarget()SurgSim::Graphics::RenderPass
inGroup(const std::string &name)SurgSim::Framework::SceneElement
initialize()SurgSim::Framework::SceneElement
isActive() constSurgSim::Framework::SceneElement
isInitialized() constSurgSim::Framework::SceneElement
removeComponent(std::shared_ptr< Component > component)SurgSim::Framework::SceneElement
removeComponent(const std::string &name)SurgSim::Framework::SceneElement
removeComponents()SurgSim::Framework::SceneElement
removeFromGroup(const std::string &group)SurgSim::Framework::SceneElement
RenderPass(const std::string &name)SurgSim::Graphics::RenderPassexplicit
SceneElement(const std::string &name)SurgSim::Framework::SceneElementexplicit
setActive(bool val)SurgSim::Framework::SceneElement
setGroups(const std::vector< std::string > &groups)SurgSim::Framework::SceneElement
setMaterial(std::shared_ptr< SurgSim::Framework::Component > material)SurgSim::Graphics::RenderPass
setPose(const SurgSim::Math::RigidTransform3d &pose)SurgSim::Framework::SceneElement
setRenderOrder(SurgSim::Graphics::Camera::RenderOrder order, int value)SurgSim::Graphics::RenderPassvirtual
setRenderTarget(std::shared_ptr< RenderTarget > target)SurgSim::Graphics::RenderPass
setRuntime(std::weak_ptr< Runtime > runtime)SurgSim::Framework::SceneElement
setScene(std::weak_ptr< Scene > scene)SurgSim::Framework::SceneElement
setValue(const std::string &component, const std::string &property, const boost::any &value)SurgSim::Framework::SceneElement
showColorTarget(int x, int y, int width, int height)SurgSim::Graphics::RenderPass
showDepthTarget(int x, int y, int width, int height)SurgSim::Graphics::RenderPass
~RenderPass() (defined in SurgSim::Graphics::RenderPass)SurgSim::Graphics::RenderPass
~SceneElement()SurgSim::Framework::SceneElementvirtual