addComponent(std::shared_ptr< Component > component) | SurgSim::Framework::SceneElement | |
addToGroup(const std::string &group) | SurgSim::Framework::SceneElement | |
decode(const YAML::Node &node) | SurgSim::Framework::SceneElement | virtual |
doInitialize() override | SurgSim::Graphics::RenderPass | virtual |
encode(bool standalone) const | SurgSim::Framework::SceneElement | virtual |
getCamera() | SurgSim::Graphics::RenderPass | |
getClassName() const | SurgSim::Framework::SceneElement | virtual |
getComponent(const std::string &name) const | SurgSim::Framework::SceneElement | |
getComponents() const | SurgSim::Framework::SceneElement | |
getComponents() const | SurgSim::Framework::SceneElement | |
getGroups() const | SurgSim::Framework::SceneElement | |
getMaterial() | SurgSim::Graphics::RenderPass | |
getName() const | SurgSim::Framework::SceneElement | |
getPose() const | SurgSim::Framework::SceneElement | |
getPoseComponent() | SurgSim::Framework::SceneElement | |
getRenderTarget() | SurgSim::Graphics::RenderPass | |
getRuntime() | SurgSim::Framework::SceneElement | |
getScene() | SurgSim::Framework::SceneElement | |
getSharedPtr() | SurgSim::Framework::SceneElement | |
getValue(const std::string &component, const std::string &property) const | SurgSim::Framework::SceneElement | |
getValue(const std::string &component, const std::string &property) const | SurgSim::Framework::SceneElement | |
getValue(const std::string &component, const std::string &property, T *value) const | SurgSim::Framework::SceneElement | |
hideColorTarget() | SurgSim::Graphics::RenderPass | |
hideDepthTarget() | SurgSim::Graphics::RenderPass | |
inGroup(const std::string &name) | SurgSim::Framework::SceneElement | |
initialize() | SurgSim::Framework::SceneElement | |
isActive() const | SurgSim::Framework::SceneElement | |
isInitialized() const | SurgSim::Framework::SceneElement | |
removeComponent(std::shared_ptr< Component > component) | SurgSim::Framework::SceneElement | |
removeComponent(const std::string &name) | SurgSim::Framework::SceneElement | |
removeComponents() | SurgSim::Framework::SceneElement | |
removeFromGroup(const std::string &group) | SurgSim::Framework::SceneElement | |
RenderPass(const std::string &name) | SurgSim::Graphics::RenderPass | explicit |
SceneElement(const std::string &name) | SurgSim::Framework::SceneElement | explicit |
setActive(bool val) | SurgSim::Framework::SceneElement | |
setGroups(const std::vector< std::string > &groups) | SurgSim::Framework::SceneElement | |
setMaterial(std::shared_ptr< SurgSim::Framework::Component > material) | SurgSim::Graphics::RenderPass | |
setPose(const SurgSim::Math::RigidTransform3d &pose) | SurgSim::Framework::SceneElement | |
setRenderOrder(SurgSim::Graphics::Camera::RenderOrder order, int value) | SurgSim::Graphics::RenderPass | virtual |
setRenderTarget(std::shared_ptr< RenderTarget > target) | SurgSim::Graphics::RenderPass | |
setRuntime(std::weak_ptr< Runtime > runtime) | SurgSim::Framework::SceneElement | |
setScene(std::weak_ptr< Scene > scene) | SurgSim::Framework::SceneElement | |
setValue(const std::string &component, const std::string &property, const boost::any &value) | SurgSim::Framework::SceneElement | |
showColorTarget(int x, int y, int width, int height) | SurgSim::Graphics::RenderPass | |
showDepthTarget(int x, int y, int width, int height) | SurgSim::Graphics::RenderPass | |
~RenderPass() (defined in SurgSim::Graphics::RenderPass) | SurgSim::Graphics::RenderPass | |
~SceneElement() | SurgSim::Framework::SceneElement | virtual |