opensurgsim
SurgSim::Graphics::UniformBase Member List

This is the complete list of members for SurgSim::Graphics::UniformBase, including all inherited members.

Accessible()SurgSim::Framework::Accessible
decode(const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())SurgSim::Framework::Accessible
DecoderType typedef (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
encode() constSurgSim::Framework::Accessible
EncoderType typedef (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
forwardProperty(const std::string &name, const Accessible &target, const std::string &targetProperty)SurgSim::Framework::Accessible
getProperties() (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
GetterType typedef (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
getValue(const std::string &name) constSurgSim::Framework::Accessible
getValue(const std::string &name) constSurgSim::Framework::Accessible
getValue(const std::string &name, T *value) constSurgSim::Framework::Accessible
getValue(const std::string &name) const (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
isReadable(const std::string &name) constSurgSim::Framework::Accessible
isWriteable(const std::string &name) constSurgSim::Framework::Accessible
removeAccessors(const std::string &name)SurgSim::Framework::Accessible
setAccessors(const std::string &name, GetterType getter, SetterType setter)SurgSim::Framework::Accessible
setDecoder(const std::string &name, DecoderType decoder)SurgSim::Framework::Accessible
setGetter(const std::string &name, GetterType func)SurgSim::Framework::Accessible
setSerializable(const std::string &name, EncoderType encoder, DecoderType decoder)SurgSim::Framework::Accessible
setSetter(const std::string &name, SetterType func)SurgSim::Framework::Accessible
SetterType typedef (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
setValue(const std::string &name, const boost::any &value)SurgSim::Framework::Accessible
~Accessible()SurgSim::Framework::Accessible
~UniformBase()=0SurgSim::Graphics::UniformBaseinlinepure virtual