m_renderPasses (defined in Hatchit::Graphics::MaterialBase) | Hatchit::Graphics::MaterialBase | protected |
m_shaderVariableLocations (defined in Hatchit::Graphics::MaterialBase) | Hatchit::Graphics::MaterialBase | protected |
m_shaderVariables (defined in Hatchit::Graphics::MaterialBase) | Hatchit::Graphics::MaterialBase | protected |
Material (defined in Hatchit::Graphics::MaterialBase) | Hatchit::Graphics::MaterialBase | friend |
MaterialBase() (defined in Hatchit::Graphics::MaterialBase) | Hatchit::Graphics::MaterialBase | |
SetFloat(size_t chunk, size_t offset, float data) | Hatchit::Graphics::MaterialBase | |
SetFloat3(size_t chunk, size_t offset, Math::Vector3 data) | Hatchit::Graphics::MaterialBase | |
SetFloat4(size_t chunk, size_t offset, Math::Vector4 data) | Hatchit::Graphics::MaterialBase | |
SetInt(size_t chunk, size_t offset, int data) | Hatchit::Graphics::MaterialBase | |
SetMatrix4(size_t chunk, size_t offset, Math::Matrix4 data) | Hatchit::Graphics::MaterialBase | |
VBindTexture(std::string name, TextureHandle texture)=0 (defined in Hatchit::Graphics::MaterialBase) | Hatchit::Graphics::MaterialBase | pure virtual |
VGetPipeline() const =0 (defined in Hatchit::Graphics::MaterialBase) | Hatchit::Graphics::MaterialBase | pure virtual |
VUnbindTexture(std::string name, TextureHandle texture)=0 (defined in Hatchit::Graphics::MaterialBase) | Hatchit::Graphics::MaterialBase | pure virtual |
VUpdate()=0 (defined in Hatchit::Graphics::MaterialBase) | Hatchit::Graphics::MaterialBase | pure virtual |
~MaterialBase() (defined in Hatchit::Graphics::MaterialBase) | Hatchit::Graphics::MaterialBase | |