| m_renderPasses (defined in Hatchit::Graphics::MaterialBase) | Hatchit::Graphics::MaterialBase | protected |
| m_shaderVariableLocations (defined in Hatchit::Graphics::MaterialBase) | Hatchit::Graphics::MaterialBase | protected |
| m_shaderVariables (defined in Hatchit::Graphics::MaterialBase) | Hatchit::Graphics::MaterialBase | protected |
| Material (defined in Hatchit::Graphics::MaterialBase) | Hatchit::Graphics::MaterialBase | friend |
| MaterialBase() (defined in Hatchit::Graphics::MaterialBase) | Hatchit::Graphics::MaterialBase | |
| SetFloat(size_t chunk, size_t offset, float data) | Hatchit::Graphics::MaterialBase | |
| SetFloat3(size_t chunk, size_t offset, Math::Vector3 data) | Hatchit::Graphics::MaterialBase | |
| SetFloat4(size_t chunk, size_t offset, Math::Vector4 data) | Hatchit::Graphics::MaterialBase | |
| SetInt(size_t chunk, size_t offset, int data) | Hatchit::Graphics::MaterialBase | |
| SetMatrix4(size_t chunk, size_t offset, Math::Matrix4 data) | Hatchit::Graphics::MaterialBase | |
| VBindTexture(std::string name, TextureHandle texture)=0 (defined in Hatchit::Graphics::MaterialBase) | Hatchit::Graphics::MaterialBase | pure virtual |
| VGetPipeline() const =0 (defined in Hatchit::Graphics::MaterialBase) | Hatchit::Graphics::MaterialBase | pure virtual |
| VUnbindTexture(std::string name, TextureHandle texture)=0 (defined in Hatchit::Graphics::MaterialBase) | Hatchit::Graphics::MaterialBase | pure virtual |
| VUpdate()=0 (defined in Hatchit::Graphics::MaterialBase) | Hatchit::Graphics::MaterialBase | pure virtual |
| ~MaterialBase() (defined in Hatchit::Graphics::MaterialBase) | Hatchit::Graphics::MaterialBase | |