HatchitGraphics
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| D3D12Texture (Hatchit::Graphics::DX) | GSVertShader | PipelineBase (Hatchit::Graphics) | Vertex (Hatchit::Graphics) | ||
D3D12VertexBuffer (Hatchit::Graphics::DX) |
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| VKApplication (Hatchit::Graphics::Vulkan) | |||
Camera (Hatchit::Graphics) | DepthBuffer (Hatchit::Graphics::Vulkan) | VKCommandPool | ||||
Camera | DXMaterial | Handle (Hatchit::Core) | Renderable (Hatchit::Graphics) | VKCommandPool (Hatchit::Graphics::Vulkan) | ||
Color (Hatchit::Graphics) | DXMeshRenderer |
| RenderableInstances (Hatchit::Graphics) | VKDevice (Hatchit::Graphics::Vulkan) | ||
ConstantBuffer (Hatchit::Graphics::DirectX) | DXRenderPass | Renderer (Hatchit::Graphics) | VKGPUResourceThread (Hatchit::Graphics::Vulkan) | |||
ConstantBuffer (Hatchit::Graphics::DX) | DXRenderTarget | ICommandPool (Hatchit::Graphics) | RendererParams (Hatchit::Graphics) | VKMaterial | ||
ConstantBufferVariable (Hatchit::Graphics::DirectX) |
| ICommandPool | RenderPass | VKMaterial (Hatchit::Graphics::Vulkan) | ||
ConstantBufferVariable (Hatchit::Graphics::DX) | IDevice (Hatchit::Graphics) | RenderPass (Hatchit::Graphics) | VKMesh | |||
| GLFragShader (Hatchit::Graphics::OpenGL) | IMaterial | RenderPassBase (Hatchit::Graphics) | VKMesh (Hatchit::Graphics::Vulkan) | ||
GLGeoShader (Hatchit::Graphics::OpenGL) | IMesh | RenderPassBase | VKPipeline (Hatchit::Graphics::Vulkan) | |||
D3D11Material (Hatchit::Graphics::DirectX) | GLGeoShader | IMeshRenderer | RenderRequest (Hatchit::Graphics) | VKPipeline | ||
D3D11MeshRenderer (Hatchit::Graphics::DirectX) | GLMaterial (Hatchit::Graphics::OpenGL) | IObjectRenderer (Hatchit::Graphics) | RenderTarget (Hatchit::Graphics) | VKQueue (Hatchit::Graphics::Vulkan) | ||
D3D11PixelShader (Hatchit::Graphics::DirectX) | GLMaterial | IObjectRenderer | RenderTarget | VKRenderer (Hatchit::Graphics::Vulkan) | ||
D3D11Renderer (Hatchit::Graphics::DirectX) | GLMeshRenderer (Hatchit::Graphics::OpenGL) | IPipeline | RenderTargetBase (Hatchit::Graphics) | VKRenderPass (Hatchit::Graphics::Vulkan) | ||
D3D11RenderPass (Hatchit::Graphics::DirectX) | GLMeshRenderer | IRenderer | RenderThread | VKRenderPass | ||
D3D11RenderTarget (Hatchit::Graphics::DirectX) | GLRenderer (Hatchit::Graphics::OpenGL) | ISampler (Hatchit::Graphics) | RenderThread (Hatchit::Graphics) | VKRenderTarget (Hatchit::Graphics::Vulkan) | ||
D3D11Shader (Hatchit::Graphics::DirectX) | GLRenderer | IShader | RootLayout (Hatchit::Graphics) | VKRenderTarget | ||
D3D11VertexShader (Hatchit::Graphics::DirectX) | GLRenderPass (Hatchit::Graphics::OpenGL) | ISwapchain | RootLayoutBase (Hatchit::Graphics) | VKRenderThread (Hatchit::Graphics::Vulkan) | ||
D3D12ConstantBuffer (Hatchit::Graphics::DX) | GLRenderPass |
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| VKRenderThread | ||
D3D12Device (Hatchit::Graphics::DX) | GLRenderTarget (Hatchit::Graphics::OpenGL) | VKRootLayout (Hatchit::Graphics::Vulkan) | ||||
D3D12DeviceResources (Hatchit::Graphics::DX) | GLRenderTarget | LayoutLocation (Hatchit) | Shader (Hatchit::Graphics) | VKSampler (Hatchit::Graphics::Vulkan) | ||
D3D12GPUResourceThread (Hatchit::Graphics::DX) | GLShader (Hatchit::Graphics::OpenGL) | LayoutLocation (Hatchit::Graphics) | ShaderBase (Hatchit::Graphics) | VKShader (Hatchit::Graphics::Vulkan) | ||
D3D12IndexBuffer (Hatchit::Graphics::DX) | GLTessShader (Hatchit::Graphics::OpenGL) |
| ShaderVariableChunk (Hatchit::Graphics) | VKSwapChain | ||
D3D12Material (Hatchit::Graphics::DX) | GLTessShader | ShaderVariableChunk | VKSwapChain (Hatchit::Graphics::Vulkan) | |||
D3D12Mesh (Hatchit::Graphics::DX) | GLVertShader (Hatchit::Graphics::OpenGL) | Material (Hatchit::Graphics) | SwapChain (Hatchit::Graphics) | VKTexture (Hatchit::Graphics::Vulkan) | ||
D3D12Pipeline (Hatchit::Graphics::DX) | GPUQueue (Hatchit::Graphics) | MaterialBase (Hatchit::Graphics) | SwapchainBuffer (Hatchit::Graphics::Vulkan) | VKTools | ||
D3D12Renderer (Hatchit::Graphics::DX) | GPUQueue | Mesh (Hatchit::Graphics) |
| VKTools (Hatchit::Graphics::Vulkan) | ||
D3D12RenderPass (Hatchit::Graphics::DX) | GPURequest (Hatchit::Graphics) | MeshBase (Hatchit::Graphics) | ||||
D3D12RenderTarget (Hatchit::Graphics::DX) | GPUResourcePool (Hatchit::Graphics) | MeshBase | Texture (Hatchit::Graphics) | |||
D3D12RootLayout (Hatchit::Graphics::DX) | GPUResourceRequest (Hatchit::Graphics) | MeshRenderer (Hatchit::Graphics) | TextureBase (Hatchit::Graphics) | |||
D3D12Shader (Hatchit::Graphics::DX) | GPUResourceThread (Hatchit::Graphics) |
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D3D12SwapChain (Hatchit::Graphics::DX) | GSFragShader | |||||
Pipeline (Hatchit::Graphics) | Vertex (Hatchit::Graphics::DX) | |||||