27 #include <ht_material.h> 28 #include <ht_glvertshader.h> 29 #include <ht_glfragshader.h> 30 #include <ht_glgeoshader.h> 31 #include <ht_gltessshader.h> 45 void VOnLoaded()
override;
46 void VSetShader(ShaderSlot shaderSlot,
IShader* shader)
override;
49 bool VInitFromFile(Core::File* file)
override;
51 virtual bool VSetInt(std::string name,
int data)
override;
52 virtual bool VSetFloat(std::string name,
float data)
override;
53 virtual bool VSetFloat2(std::string name, Math::Vector2 data)
override;
54 virtual bool VSetFloat3(std::string name, Math::Vector3 data)
override;
55 virtual bool VSetFloat4(std::string name, Math::Vector4 data)
override;
56 virtual bool VSetMatrix3(std::string name, Math::Matrix3 data)
override;
57 virtual bool VSetMatrix4(std::string name, Math::Matrix4 data)
override;
59 virtual bool VBindTexture(std::string name, ITexture* texture)
override;
60 virtual bool VUnbindTexture(std::string name, ITexture* texture)
override;
62 void VBind()
override;
63 void VUnbind()
override;
66 std::map <std::string, ShaderVariable*> variables;
67 std::map <std::string, GLuint> variableLocations;
69 void printProgramLog();
70 void reflectShaderGL();
Hatchit Engine Copyright(c) 2015-2016 Third-Degree.
Hatchit Engine Copyright(c) 2015-2016 Third-Degree.
Hatchit Engine Copyright(c) 2015-2016 Third-Degree.
Definition: ht_color.h:19
Definition: ht_glmaterial.h:39