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void | VOnLoaded () override |
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void | VSetShader (ShaderSlot shaderSlot, IShader *shader) override |
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bool | VInitFromFile (Core::File *file) override |
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virtual bool | VSetInt (std::string name, int data) override |
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virtual bool | VSetFloat (std::string name, float data) override |
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virtual bool | VSetFloat2 (std::string name, Math::Vector2 data) override |
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virtual bool | VSetFloat3 (std::string name, Math::Vector3 data) override |
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virtual bool | VSetFloat4 (std::string name, Math::Vector4 data) override |
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virtual bool | VSetMatrix3 (std::string name, Math::Matrix3 data) override |
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virtual bool | VSetMatrix4 (std::string name, Math::Matrix4 data) override |
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virtual bool | VBindTexture (std::string name, ITexture *texture) override |
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virtual bool | VUnbindTexture (std::string name, ITexture *texture) override |
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void | VBind () override |
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void | VUnbind () override |
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The documentation for this class was generated from the following files:
- include/unused/opengl/ht_glmaterial.h
- source/unused/opengl/unused/ht_glmaterial.cpp