HatchitResource
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| Pipeline::DepthStencilState (Hatchit::Resource) | RenderPass::InputTarget (Hatchit::Resource) | Pipeline | Scene (Hatchit::Resource) | |
RootLayout::Descriptor (Hatchit::Resource) |
| Pipeline (Hatchit::Resource) | Shader (Hatchit::Resource) | ||
Sampler::Address (Hatchit::Resource) | RootLayout::DescriptorTable (Hatchit::Resource) |
| ShaderVariable (Hatchit::Resource) | ||
Pipeline::Attribute (Hatchit::Resource) |
| Material (Hatchit::Resource) | Material::ShaderVariableBinding (Hatchit::Resource) | ||
Audio (Hatchit::Resource) | Mesh (Hatchit::Resource) | RootLayout::Range (Hatchit::Resource) | ShaderVariableCollection (Hatchit::Resource) | ||
| FileResource (Hatchit::Resource) | Model (Hatchit::Resource) | Pipeline::RasterizerState (Hatchit::Resource) | ShaderVariableTemplate (Hatchit::Resource) | |
Sampler::Filter (Hatchit::Resource) | Pipeline::MultisampleState (Hatchit::Resource) | RenderPass (Hatchit::Resource) |
| ||
RootLayout::Constant (Hatchit::Resource) |
| MutableSampler (Hatchit::Resource) | RenderTarget (Hatchit::Resource) | ||
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| RootLayout (Hatchit::Resource) | Texture (Hatchit::Resource) | ||
Image (Hatchit::Resource) |
| Material::TexturePath (Hatchit::Resource) | |||
RootLayout::Parameter::Data (Hatchit::Resource) | Sampler::Immutable (Hatchit::Resource) | RootLayout::Parameter (Hatchit::Resource) | |||
Sampler (Hatchit::Resource) | |||||