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AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
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Go to the source code of this file.
Classes | |
| class | HoloToolkit.Unity.AdaptiveQuality |
| Main components for controlling the quality of the system to maintain a steady frame rate. Calculates a QualityLevel based on the reported frame rate and the refresh rate of the device inside the provided thresholds. A QualityChangedEvent is triggered whenever the quality level changes. Uses the GpuTimingCamera component to measure GPU time of the frame, if the Camera doesn't already have this component, it is automatically added. More... | |
Namespaces | |
| namespace | HoloToolkit.Unity |