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HoloToolkit.Unity.GpuTimingCamera Class Reference

Tracks the GPU time spent rendering a camera. For stereo rendering sampling is made from the beginning of the left eye to the end of the right eye. More...

Inheritance diagram for HoloToolkit.Unity.GpuTimingCamera:

Public Attributes

string TimingTag = "Frame"
 

Protected Member Functions

void OnPreRender ()
 
void OnPostRender ()
 

Detailed Description

Tracks the GPU time spent rendering a camera. For stereo rendering sampling is made from the beginning of the left eye to the end of the right eye.

Definition at line 12 of file GpuTimingCamera.cs.

Member Function Documentation

§ OnPostRender()

void HoloToolkit.Unity.GpuTimingCamera.OnPostRender ( )
protected

Definition at line 32 of file GpuTimingCamera.cs.

§ OnPreRender()

void HoloToolkit.Unity.GpuTimingCamera.OnPreRender ( )
protected

Definition at line 24 of file GpuTimingCamera.cs.

Member Data Documentation

§ TimingTag

string HoloToolkit.Unity.GpuTimingCamera.TimingTag = "Frame"

Definition at line 14 of file GpuTimingCamera.cs.


The documentation for this class was generated from the following file: