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AR Design
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Tracks the GPU time spent rendering a camera. For stereo rendering sampling is made from the beginning of the left eye to the end of the right eye. More...
Public Attributes | |
| string | TimingTag = "Frame" |
Protected Member Functions | |
| void | OnPreRender () |
| void | OnPostRender () |
Tracks the GPU time spent rendering a camera. For stereo rendering sampling is made from the beginning of the left eye to the end of the right eye.
Definition at line 12 of file GpuTimingCamera.cs.
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protected |
Definition at line 32 of file GpuTimingCamera.cs.
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protected |
Definition at line 24 of file GpuTimingCamera.cs.
| string HoloToolkit.Unity.GpuTimingCamera.TimingTag = "Frame" |
Definition at line 14 of file GpuTimingCamera.cs.