AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
AudioContainer.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using
System
;
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using
UnityEngine
;
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namespace
HoloToolkit
.Unity
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{
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[Serializable]
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public
class
AudioContainer
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{
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[Tooltip(
"The type of the audio container."
)]
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public
AudioContainerType
ContainerType =
AudioContainerType
.Random;
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public
bool
Looping =
false
;
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public
float
LoopTime = 0;
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public
UAudioClip
[] Sounds = null;
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public
float
CrossfadeTime = 0f;
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public
int
CurrentClip = 0;
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}
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}
HoloToolkit.Unity.AudioContainerType
AudioContainerType
The different rules for how audio should be played back.
Definition:
AudioEvent.cs:13
System
HoloToolkit.Unity.UAudioClip
Encapsulate a single Unity AudioClip with playback settings.
Definition:
AudioClip.cs:12
HoloToolkit.Unity.AudioContainer
The AudioContainer class is sound container for an AudioEvent. It also specifies the rules of how to ...
Definition:
AudioContainer.cs:14
HoloToolkit
UnityEngine
Assets
HoloToolkit
SpatialSound
Scripts
UAudioManager
AudioContainer.cs
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