![]() |
AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
|
The AudioContainer class is sound container for an AudioEvent. It also specifies the rules of how to play back the contained AudioClips. More...
Public Attributes | |
| AudioContainerType | ContainerType = AudioContainerType.Random |
| bool | Looping = false |
| float | LoopTime = 0 |
| UAudioClip [] | Sounds = null |
| float | CrossfadeTime = 0f |
| int | CurrentClip = 0 |
The AudioContainer class is sound container for an AudioEvent. It also specifies the rules of how to play back the contained AudioClips.
Definition at line 14 of file AudioContainer.cs.
| AudioContainerType HoloToolkit.Unity.AudioContainer.ContainerType = AudioContainerType.Random |
Definition at line 17 of file AudioContainer.cs.
| float HoloToolkit.Unity.AudioContainer.CrossfadeTime = 0f |
Definition at line 22 of file AudioContainer.cs.
| int HoloToolkit.Unity.AudioContainer.CurrentClip = 0 |
Definition at line 23 of file AudioContainer.cs.
| bool HoloToolkit.Unity.AudioContainer.Looping = false |
Definition at line 19 of file AudioContainer.cs.
| float HoloToolkit.Unity.AudioContainer.LoopTime = 0 |
Definition at line 20 of file AudioContainer.cs.
| UAudioClip [] HoloToolkit.Unity.AudioContainer.Sounds = null |
Definition at line 21 of file AudioContainer.cs.