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HoloToolkit.Unity.AudioContainer Class Reference

The AudioContainer class is sound container for an AudioEvent. It also specifies the rules of how to play back the contained AudioClips. More...

Public Attributes

AudioContainerType ContainerType = AudioContainerType.Random
 
bool Looping = false
 
float LoopTime = 0
 
UAudioClip [] Sounds = null
 
float CrossfadeTime = 0f
 
int CurrentClip = 0
 

Detailed Description

The AudioContainer class is sound container for an AudioEvent. It also specifies the rules of how to play back the contained AudioClips.

Definition at line 14 of file AudioContainer.cs.

Member Data Documentation

§ ContainerType

AudioContainerType HoloToolkit.Unity.AudioContainer.ContainerType = AudioContainerType.Random

Definition at line 17 of file AudioContainer.cs.

§ CrossfadeTime

float HoloToolkit.Unity.AudioContainer.CrossfadeTime = 0f

Definition at line 22 of file AudioContainer.cs.

§ CurrentClip

int HoloToolkit.Unity.AudioContainer.CurrentClip = 0

Definition at line 23 of file AudioContainer.cs.

§ Looping

bool HoloToolkit.Unity.AudioContainer.Looping = false

Definition at line 19 of file AudioContainer.cs.

§ LoopTime

float HoloToolkit.Unity.AudioContainer.LoopTime = 0

Definition at line 20 of file AudioContainer.cs.

§ Sounds

UAudioClip [] HoloToolkit.Unity.AudioContainer.Sounds = null

Definition at line 21 of file AudioContainer.cs.


The documentation for this class was generated from the following file: