AR Design
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AudioEvent.cs File Reference

Go to the source code of this file.

Classes

class  HoloToolkit.Unity.AudioEvent
 The AudioEvent class is the main component of UAudioManager and contains settings and a container for playing audio clips. More...
 

Namespaces

namespace  HoloToolkit.Unity
 

Enumerations

enum  HoloToolkit.Unity.AudioContainerType {
  HoloToolkit.Unity.AudioContainerType.Random, HoloToolkit.Unity.AudioContainerType.Sequence, HoloToolkit.Unity.AudioContainerType.Simultaneous, HoloToolkit.Unity.AudioContainerType.ContinuousSequence,
  HoloToolkit.Unity.AudioContainerType.ContinuousRandom
}
 The different rules for how audio should be played back. More...
 
enum  HoloToolkit.Unity.AudioEventInstanceBehavior { HoloToolkit.Unity.AudioEventInstanceBehavior.KillOldest, HoloToolkit.Unity.AudioEventInstanceBehavior.KillNewest }
 Defines the behavior for when the instance limit is reached for a particular event. More...
 
enum  HoloToolkit.Unity.SpatialPositioningType { HoloToolkit.Unity.SpatialPositioningType.TwoD, HoloToolkit.Unity.SpatialPositioningType.ThreeD, HoloToolkit.Unity.SpatialPositioningType.SpatialSound }
 The different types of spatial positioning. More...