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AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
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Go to the source code of this file.
Classes | |
| class | HoloToolkit.Unity.AudioEvent |
| The AudioEvent class is the main component of UAudioManager and contains settings and a container for playing audio clips. More... | |
Namespaces | |
| namespace | HoloToolkit.Unity |
Enumerations | |
| enum | HoloToolkit.Unity.AudioContainerType { HoloToolkit.Unity.AudioContainerType.Random, HoloToolkit.Unity.AudioContainerType.Sequence, HoloToolkit.Unity.AudioContainerType.Simultaneous, HoloToolkit.Unity.AudioContainerType.ContinuousSequence, HoloToolkit.Unity.AudioContainerType.ContinuousRandom } |
| The different rules for how audio should be played back. More... | |
| enum | HoloToolkit.Unity.AudioEventInstanceBehavior { HoloToolkit.Unity.AudioEventInstanceBehavior.KillOldest, HoloToolkit.Unity.AudioEventInstanceBehavior.KillNewest } |
| Defines the behavior for when the instance limit is reached for a particular event. More... | |
| enum | HoloToolkit.Unity.SpatialPositioningType { HoloToolkit.Unity.SpatialPositioningType.TwoD, HoloToolkit.Unity.SpatialPositioningType.ThreeD, HoloToolkit.Unity.SpatialPositioningType.SpatialSound } |
| The different types of spatial positioning. More... | |