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The AudioEvent class is the main component of UAudioManager and contains settings and a container for playing audio clips. More...
Public Member Functions | |
| bool | IsContinuous () |
| Is this AudioEvent's container a continuous container? More... | |
| int | CompareTo (object obj) |
| Compares this AudioEvent with another object. More... | |
| int | CompareTo (AudioEvent other) |
| Compares this AudioEvent with another AudioEvent. More... | |
Public Attributes | |
| string | Name = "_NewAudioEvent" |
| SpatialPositioningType | Spatialization = SpatialPositioningType.TwoD |
| SpatialSoundRoomSizes | RoomSize = SpatialSoundSettings.DefaultSpatialSoundRoom |
| AnimationCurve | AttenuationCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f) |
| AnimationCurve | SpatialCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 1f) |
| AnimationCurve | SpreadCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 0f) |
| AnimationCurve | ReverbCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 0f) |
| float | MaxDistanceAttenuation3D = 100f |
| AudioMixerGroup | AudioBus |
| float | PitchCenter = 1.0f |
| float | PitchRandomization |
| The amount in either direction from Pitch Center that the pitch can randomly vary upon playing the event. More... | |
| float | VolumeCenter = 1.0f |
| float | VolumeRandomization |
| The amount in either direction from Volume Center that the volume can randomly vary upon playing the event. More... | |
| float | PanCenter |
| float | PanRandomization |
| The amount in either direction from Pan Center that panning can randomly vary upon playing the event. More... | |
| float | FadeInTime |
| float | FadeOutTime |
| int | InstanceLimit |
| float | InstanceTimeBuffer |
| AudioEventInstanceBehavior | AudioEventInstanceBehavior = AudioEventInstanceBehavior.KillOldest |
| AudioContainer | Container = new AudioContainer() |
| Contains the sounds associated with this AudioEvent. More... | |
The AudioEvent class is the main component of UAudioManager and contains settings and a container for playing audio clips.
Definition at line 54 of file AudioEvent.cs.
| int HoloToolkit.Unity.AudioEvent.CompareTo | ( | object | obj | ) |
Compares this AudioEvent with another object.
| obj | The object to compare against. |
If the specified object is not an AudioEvent, the return value is 1.
Definition at line 157 of file AudioEvent.cs.
| int HoloToolkit.Unity.AudioEvent.CompareTo | ( | AudioEvent | other | ) |
Compares this AudioEvent with another AudioEvent.
| other | The AudioEvent to compare against. |
Definition at line 177 of file AudioEvent.cs.
| bool HoloToolkit.Unity.AudioEvent.IsContinuous | ( | ) |
Is this AudioEvent's container a continuous container?
Definition at line 144 of file AudioEvent.cs.
| AnimationCurve HoloToolkit.Unity.AudioEvent.AttenuationCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f) |
Definition at line 66 of file AudioEvent.cs.
| AudioMixerGroup HoloToolkit.Unity.AudioEvent.AudioBus |
Definition at line 82 of file AudioEvent.cs.
| AudioEventInstanceBehavior HoloToolkit.Unity.AudioEvent.AudioEventInstanceBehavior = AudioEventInstanceBehavior.KillOldest |
Definition at line 133 of file AudioEvent.cs.
| AudioContainer HoloToolkit.Unity.AudioEvent.Container = new AudioContainer() |
Contains the sounds associated with this AudioEvent.
Definition at line 138 of file AudioEvent.cs.
| float HoloToolkit.Unity.AudioEvent.FadeInTime |
Definition at line 120 of file AudioEvent.cs.
| float HoloToolkit.Unity.AudioEvent.FadeOutTime |
Definition at line 124 of file AudioEvent.cs.
| int HoloToolkit.Unity.AudioEvent.InstanceLimit |
Definition at line 127 of file AudioEvent.cs.
| float HoloToolkit.Unity.AudioEvent.InstanceTimeBuffer |
Definition at line 130 of file AudioEvent.cs.
| float HoloToolkit.Unity.AudioEvent.MaxDistanceAttenuation3D = 100f |
Definition at line 79 of file AudioEvent.cs.
| string HoloToolkit.Unity.AudioEvent.Name = "_NewAudioEvent" |
Definition at line 57 of file AudioEvent.cs.
| float HoloToolkit.Unity.AudioEvent.PanCenter |
Definition at line 108 of file AudioEvent.cs.
| float HoloToolkit.Unity.AudioEvent.PanRandomization |
The amount in either direction from Pan Center that panning can randomly vary upon playing the event.
The supported range is 0.0f - 0.5f.
Definition at line 115 of file AudioEvent.cs.
| float HoloToolkit.Unity.AudioEvent.PitchCenter = 1.0f |
Definition at line 86 of file AudioEvent.cs.
| float HoloToolkit.Unity.AudioEvent.PitchRandomization |
The amount in either direction from Pitch Center that the pitch can randomly vary upon playing the event.
The supported range is 0.0f - 2.0f.
Definition at line 93 of file AudioEvent.cs.
| AnimationCurve HoloToolkit.Unity.AudioEvent.ReverbCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 0f) |
Definition at line 75 of file AudioEvent.cs.
| SpatialSoundRoomSizes HoloToolkit.Unity.AudioEvent.RoomSize = SpatialSoundSettings.DefaultSpatialSoundRoom |
Definition at line 63 of file AudioEvent.cs.
| AnimationCurve HoloToolkit.Unity.AudioEvent.SpatialCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 1f) |
Definition at line 69 of file AudioEvent.cs.
| SpatialPositioningType HoloToolkit.Unity.AudioEvent.Spatialization = SpatialPositioningType.TwoD |
Definition at line 60 of file AudioEvent.cs.
| AnimationCurve HoloToolkit.Unity.AudioEvent.SpreadCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 0f) |
Definition at line 72 of file AudioEvent.cs.
| float HoloToolkit.Unity.AudioEvent.VolumeCenter = 1.0f |
Definition at line 97 of file AudioEvent.cs.
| float HoloToolkit.Unity.AudioEvent.VolumeRandomization |
The amount in either direction from Volume Center that the volume can randomly vary upon playing the event.
The supported range is 0.0f - 0.5f.
Definition at line 104 of file AudioEvent.cs.