AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
BoundaryManager.cs File Reference

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Classes

class  HoloToolkit.Unity.Boundary.BoundaryManager
 Places a floor quad to ground the scene. Allows you to check if your GameObject is within setup boundary on the immersive headset. More...
 

Namespaces

namespace  HoloToolkit.Unity.Boundary