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AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
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Go to the source code of this file.
Classes | |
| class | HoloToolkit.Unity.Boundary.BoundaryManager |
| Places a floor quad to ground the scene. Allows you to check if your GameObject is within setup boundary on the immersive headset. More... | |
Namespaces | |
| namespace | HoloToolkit.Unity.Boundary |