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AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
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Namespaces | |
| namespace | Tests |
Classes | |
| class | BoundaryManager |
| Places a floor quad to ground the scene. Allows you to check if your GameObject is within setup boundary on the immersive headset. More... | |
| struct | Edge |
| Helper struct to hold an edge. More... | |
| class | EdgeHelpers |
| class | InscribedRectangle |
| class | SceneContentAdjuster |
| Use this script on GameObjects you wish to be aligned in certain ways depending on the application space type. For example, if you want to place an object at the height of the user's head in a room scale application, check alignWithHeadHeight. In a stationary scale application, this is equivalent to placing the object at a height of 0. You can also specify specific locations to place the object based on space type. More... | |