5 using System.Collections.Generic;
19 txt = textObjectState.GetComponentInChildren<TextMesh>();
23 Debug.Log(obj.name +
" : FocusEnter");
24 txt.text = obj.name +
" : FocusEnter";
28 Debug.Log(obj.name +
" : FocusExit");
29 txt.text = obj.name +
" : FocusExit";
33 Debug.Log(obj.name +
" : InputDown");
34 txt.text = obj.name +
" : InputDown";
38 Debug.Log(obj.name +
" : InputUp");
39 txt.text = obj.name +
" : InputUp";