AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
InputEventData.cs
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1 // Copyright (c) Microsoft Corporation. All rights reserved.
2 // Licensed under the MIT License. See LICENSE in the project root for license information.
3 
4 using UnityEngine.EventSystems;
5 
6 namespace HoloToolkit.Unity.InputModule
7 {
12  {
16  public InteractionSourcePressInfo PressType { get; private set; }
17 
18  public InputEventData(EventSystem eventSystem) : base(eventSystem) { }
19 
20  public void Initialize(IInputSource inputSource, uint sourceId, object tag, InteractionSourcePressInfo pressType)
21  {
22  BaseInitialize(inputSource, sourceId, tag);
23  PressType = pressType;
24  }
25  }
26 }
Interface for an input source. An input source can be anything that a user can use to interact with a...
Definition: IInputSource.cs:12
void Initialize(IInputSource inputSource, uint sourceId, object tag, InteractionSourcePressInfo pressType)
Describes an input event that has a source id and a press kind.