AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
CycleArray.cs File Reference

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Classes

class  HoloToolkit.Examples.Prototyping.CycleArray< Type >
 CycleArray is a class for incrementing through component properties sequentially or assigning specific elements in the array. A good use-case is updating visuals on a GameObject easily through the UnityEditor. Use with Interactive or InteractiveEffects for consistent visual feedback patterns More...
 

Namespaces

namespace  HoloToolkit.Examples.Prototyping