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AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
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Go to the source code of this file.
Classes | |
| class | HoloToolkit.Examples.Prototyping.CycleArray< Type > |
| CycleArray is a class for incrementing through component properties sequentially or assigning specific elements in the array. A good use-case is updating visuals on a GameObject easily through the UnityEditor. Use with Interactive or InteractiveEffects for consistent visual feedback patterns More... | |
Namespaces | |
| namespace | HoloToolkit.Examples.Prototyping |