AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
DebugInteractionSourceState.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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namespace
HoloToolkit
.Unity.InputModule
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{
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public
struct
DebugInteractionSourceState
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{
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public
bool
Pressed
;
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public
bool
Grasped
;
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public
bool
MenuPressed
;
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public
bool
SelectPressed
;
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public
DebugInteractionSourcePose
SourcePose
;
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}
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}
HoloToolkit.Unity.InputModule.DebugInteractionSourceState.Pressed
bool Pressed
Definition:
DebugInteractionSourceState.cs:12
HoloToolkit.Unity.InputModule.DebugInteractionSourceState.MenuPressed
bool MenuPressed
Definition:
DebugInteractionSourceState.cs:14
HoloToolkit.Unity.InputModule.DebugInteractionSourceState.SourcePose
DebugInteractionSourcePose SourcePose
Definition:
DebugInteractionSourceState.cs:16
HoloToolkit.Unity.InputModule.DebugInteractionSourceState.SelectPressed
bool SelectPressed
Definition:
DebugInteractionSourceState.cs:15
HoloToolkit.Unity.InputModule.DebugInteractionSourcePose
Since the InteractionSourcePose is internal to UnityEngine.VR.WSA.Input, this is a fake InteractionSo...
Definition:
DebugInteractionSourcePose.cs:12
HoloToolkit.Unity.InputModule.DebugInteractionSourceState
Since the InteractionSourceState is internal to UnityEngine.VR.WSA.Input, this is a fake SourceState ...
Definition:
DebugInteractionSourceState.cs:10
HoloToolkit.Unity.InputModule.DebugInteractionSourceState.Grasped
bool Grasped
Definition:
DebugInteractionSourceState.cs:13
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DebugInteractionSourceState.cs
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