AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
HoldEventData.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using
UnityEngine
.EventSystems;
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namespace
HoloToolkit
.Unity.InputModule
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{
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public
class
HoldEventData
:
BaseInputEventData
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{
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public
HoldEventData
(EventSystem eventSystem) : base(eventSystem)
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{
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}
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public
void
Initialize
(
IInputSource
inputSource, uint sourceId,
object
tag)
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{
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BaseInitialize(inputSource, sourceId, tag);
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}
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}
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}
HoloToolkit.Unity.InputModule.HoldEventData.Initialize
void Initialize(IInputSource inputSource, uint sourceId, object tag)
Definition:
HoldEventData.cs:17
HoloToolkit.Unity.InputModule.HoldEventData.HoldEventData
HoldEventData(EventSystem eventSystem)
Definition:
HoldEventData.cs:13
HoloToolkit.Unity.InputModule.BaseInputEventData
Base class of all input events.
Definition:
BaseInputEventData.cs:11
HoloToolkit.Unity.InputModule.IInputSource
Interface for an input source. An input source can be anything that a user can use to interact with a...
Definition:
IInputSource.cs:12
HoloToolkit
HoloToolkit.Unity.InputModule.HoldEventData
Event dispatched when a hold gesture is detected.
Definition:
HoldEventData.cs:11
UnityEngine
Assets
HoloToolkit
Input
Scripts
InputEventData
HoldEventData.cs
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