AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
HoldEventData.cs
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1 // Copyright (c) Microsoft Corporation. All rights reserved.
2 // Licensed under the MIT License. See LICENSE in the project root for license information.
3 
4 using UnityEngine.EventSystems;
5 
6 namespace HoloToolkit.Unity.InputModule
7 {
12  {
13  public HoldEventData(EventSystem eventSystem) : base(eventSystem)
14  {
15  }
16 
17  public void Initialize(IInputSource inputSource, uint sourceId, object tag)
18  {
19  BaseInitialize(inputSource, sourceId, tag);
20  }
21  }
22 }
void Initialize(IInputSource inputSource, uint sourceId, object tag)
Interface for an input source. An input source can be anything that a user can use to interact with a...
Definition: IInputSource.cs:12
Event dispatched when a hold gesture is detected.