AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
IBoundingBoxStateHandler.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using
UnityEngine
.EventSystems;
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namespace
HoloToolkit
.Unity.InputModule
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{
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public
interface
IBoundingBoxStateHandler
: IEventSystemHandler
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{
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void
OnBoundingBoxRigActivated(
BoundingBoxEventData
eventData);
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void
OnBoundingBoxRigDeactivated(
BoundingBoxEventData
eventData);
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}
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}
HoloToolkit.Unity.InputModule.BoundingBoxEventData
Describes activity of a bounding box rig events.
Definition:
BoundingBoxEventData.cs:12
HoloToolkit.Unity.InputModule.IBoundingBoxStateHandler
Interface to implement reacting to bounding box rig's activation or deactivation. ...
Definition:
IBoundingBoxStateHandler.cs:11
HoloToolkit
UnityEngine
Assets
HoloToolkit
Input
Scripts
InputHandlers
IBoundingBoxStateHandler.cs
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