AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
IHoldHandler.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using
UnityEngine
.EventSystems;
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namespace
HoloToolkit
.Unity.InputModule
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{
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public
interface
IHoldHandler
: IEventSystemHandler
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{
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void
OnHoldStarted(
HoldEventData
eventData);
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void
OnHoldCompleted(
HoldEventData
eventData);
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void
OnHoldCanceled(
HoldEventData
eventData);
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}
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}
HoloToolkit.Unity.InputModule.IHoldHandler
Interface to implement to react to hold gestures.
Definition:
IHoldHandler.cs:11
HoloToolkit
HoloToolkit.Unity.InputModule.HoldEventData
Event dispatched when a hold gesture is detected.
Definition:
HoldEventData.cs:11
UnityEngine
Assets
HoloToolkit
Input
Scripts
InputHandlers
IHoldHandler.cs
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